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CORDIS - Resultados de investigaciones de la UE
CORDIS

No One Left Behind

CORDIS proporciona enlaces a los documentos públicos y las publicaciones de los proyectos de los programas marco HORIZONTE.

Los enlaces a los documentos y las publicaciones de los proyectos del Séptimo Programa Marco, así como los enlaces a algunos tipos de resultados específicos, como conjuntos de datos y «software», se obtienen dinámicamente de OpenAIRE .

Resultado final

“No One Left Behind” Web platform (se abrirá en una nueva ventana)

“No One Left Behind” Web platform. Description of the website functionalities and characteristics.

Integration of analytics and dashboard (se abrirá en una nueva ventana)

Integration of analytics and dashboard. This deliverable will show the integration of the analytics engine for implementing academic and behavioural metrics measurement.

Quality management plan (se abrirá en una nueva ventana)

Quality management plan including description of provisions for quality assurance.

Dissemination Plan. V2 (se abrirá en una nueva ventana)

Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities. Updated version.

Pocket Code functional specification framework. Final version (se abrirá en una nueva ventana)

Pocket Code functional specification framework and integration of transferred technologies.

Exploitation Plan. V2 (se abrirá en una nueva ventana)

Exploitation Plan, comprising market analyses, conceptualization of exploitable outputs, exploitation vision, business model. Updated version.

Interactive teachers´ guide. Preliminary version (se abrirá en una nueva ventana)

Interactive teachers´ guide will bring opportunities for the development of skills to create a supportive inclusive learning environment and promote collaborative work in the classroom. This guide also will include the instructional approach to children, guidelines and procedures for the decomposition of complex tasks into learning hierarchies and detailed descriptions for the design of instructional games based on such hierarchies.

“No One Left Behind” functional conceptual framework (se abrirá en una nueva ventana)

“No One Left Behind ” functional conceptual framework for the “New Generation of Pocket Code” coding environment.

Analytics Dashboard functionalities and usage (se abrirá en una nueva ventana)

Analytics Dashboard functionalities and usage. The Analytics platform will provide a console that shows several metrics including: User behaviour, Demographics, Progress, Time of connection, Time spent using the games, etc.

Alignment of lesson plans and cognitive & behavioural developments (se abrirá en una nueva ventana)

Review of lesson plans applicable to curriculum areas being part of the experimental pilots and assessment of skills and tasks from didactical and social/behavioural. perspectives

Report and findings from experimental pilot in UK (se abrirá en una nueva ventana)

Report and findings from experimental pilot in UK. This deliverable will comprise outputs from T5.2 to T5.5 for UK.

Dissemination Plan. V3 (se abrirá en una nueva ventana)

Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities. Updated version.

Plan for the “No One Left Behind” small scale pilots’ validation. Preliminary version (se abrirá en una nueva ventana)

Plan for the “No One Left Behind” small scale pilots’ validation set-ups and the evidence collection. This report will comprise all planning and logistics for the pilots; including logistics to collect and ensure all issues related with privacy, parental consent and data management compliance.

Exploitation Plan. V1 (se abrirá en una nueva ventana)

Exploitation Plan, comprising market analyses, conceptualization of exploitable outputs, exploitation vision, business model.

Learning scenarios and mapping to lesson plans (se abrirá en una nueva ventana)

Learning scenarios and mapping to lesson plans will comprise the learning activities that are part of real or simulated activities, Pocket Code coding practices and interactions.

Final Report (se abrirá en una nueva ventana)

Final Report including the final technical report with a summary for publication.

Game-making teaching framework. Preliminary version (se abrirá en una nueva ventana)

Game-making teaching framework. This deliverable includes the conceptual framework for transference of gaming technology (mechanics, dynamics and data analysis/modelling – metrics).

Report and findings from experimental pilot in Spain (se abrirá en una nueva ventana)

Report and findings from experimental pilot in Spain. This deliverable will comprise outputs from T5.2 to T5.5 for Spain.

Pocket Code functional specification framework. Preliminary version (se abrirá en una nueva ventana)

Pocket Code functional specification framework and integration of transferred technologies.

Characterization of the Education Domain (se abrirá en una nueva ventana)

Characterization of the Education Domain: context, competences, functions, surrounding conditions, academic and didactical needs.

Report and findings from experimental pilot in Austria (se abrirá en una nueva ventana)

Report and findings from experimental pilot in Austria. This deliverable will comprise outputs from T5.2 to T5.5 for Austria.

Game-making teaching framework. Final version (se abrirá en una nueva ventana)

Game-making teaching framework. This deliverable includes the conceptual framework for transference of gaming technology (mechanics, dynamics and data analysis/modelling – metrics).

Interactive teachers´ guide. Final version (se abrirá en una nueva ventana)

Interactive teachers´ guide will bring opportunities for the development of skills to create a supportive inclusive learning environment and promote collaborative work in the classroom. This guide also will include the instructional approach to children, guidelines and procedures for the decomposition of complex tasks into learning hierarchies and detailed descriptions for the design of instructional games based on such hierarchies.

Plan for the “No One Left Behind” small scale pilots’ validation. Final version (se abrirá en una nueva ventana)

Plan for the “No One Left Behind” small scale pilots’ validation set-ups and the evidence collection. This report will comprise all planning and logistics for the pilots; including logistics to collect and ensure all issues related with privacy, parental consent and data management compliance.

Dissemination Plan. V1 (se abrirá en una nueva ventana)

Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities.

Publicaciones

App creation in schools for different curricula subjects - lesson learned

Autores: Bernadette Spieler, Christian Schindler, Wolfgang Slany, Olena Mashkina
Publicado en: 2017
Editor: arxiv.org

Pocket Game Jams - a Constructionist Approach at Schools (se abrirá en una nueva ventana)

Autores: Anja Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler, Jonathan Smith
Publicado en: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '15, 2015, Página(s) 1207-1211, ISBN 9781-450336536
Editor: ACM Press
DOI: 10.1145/2786567.2801610

Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context

Autores: Petri, A., Schindeler, C.,Slany, W., Spieler B,
Publicado en: Constructionsm in Action, Edición 01.02.2016 - 05.02.2016, 2016, Página(s) 109-116, ISBN 978-616-92726-0-1
Editor: Suksapattana Foundation

Evaluation of Game Templates to support Programming Activities in Schools

Autores: Bernadette Spieler, Christian Schindler, Wolfgang Slany, Olena Mashkina, Helen Boulton, David Brown, Maria Eugenia Beltran
Publicado en: 11th European Conference on Games Based Learning. The FH JOANNEUM University of Applied Science, Graz, Austria, Edición 05.10.2017 - 06.10.2017, 2017
Editor: ECGBL 2017

The role of game jams in developing informal learning of computational thinking: a cross-European case study

Autores: H. BOULTON, B. SPIELER, A. PETRI, C. SCHINDLER, W. SLANY, ME. BELTRAN,
Publicado en: EDULEARN16 Proceedings, Edición 04.07.2016 - 06.07.2016, 2016, Página(s) 6654 - 6660, ISBN 978-84-608-8860-4
Editor: IATED

POCKET CODE: A MOBILE APP FOR GAME JAMS TO FACILITATE CLASSROOM LEARNING THROUGH GAME CREATION

Autores: B. SPIELER, A. PETRI, C. SCHINDLER, W. SLANY, ME. BELTRAN, H. BOULTON,
Publicado en: Proceedings of the 6th Irish conference on Game-based Learning, Edición 01.09.2016 - 02.09.2016, 2016, Página(s) 61 - 69
Editor: iGBL

Inclusive Gaming Creation by Design in Formal Learning Environments: “Girly-Girls” User Group in No One Left Behind (se abrirá en una nueva ventana)

Autores: María Eugenia Beltrán, Yolanda Ursa, Anja Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler, Silvia de los Rios, Maria Fernanda Cabrera-Umpierrez, Maria Teresa Arredondo
Publicado en: Design, User Experience, and Usability: Users and Interactions, 2015, Página(s) 153-161, ISBN 978-3-319-20898-5
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-20898-5_15

Pocket Code - the mobile way of game creation

Autores: Schindler, C.
Publicado en: Edición 12.08.2015 -15.08.2015, 2015
Editor: SCRATCH 2015 – Creative Communities

Scratch projects on smartphone

Autores: Spieler, B.
Publicado en: Edición 12.08.2015 -15.08.2015, 2015
Editor: SCRATCH 2015 – Creative Communities

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