CORDIS - Forschungsergebnisse der EU
CORDIS

A Collaboration Ecosystem enabling EU Creative SMEs to exchange multi-media content and create multi-plot, interactive Apps for Children, curated according to Reader ability and educational value.

Leistungen

Mock-Up Demo

A Mock up version of the system (and the final product of an e-book created through it).

Final prototype of the system

The final prototype of the integrated components in the Q-Tales platfrom.

Dissemination & Promotion material

A report on the dissemination an rpomotional materials used throughout the project.

User Manual

User manual for the end users interested to participate to Q-Tales platform. The user manual will be dstinguised per end-user role.

Integration Plan

Integration plan to facilitate the delivery of stable builds of Q-Tales Components within the implementation iterations.

Q-Tales Ontology (OWL/RDF)

Q-Tales specific ontology will be a combination of existing ontologies with the addition of new custom classes (mental state, learning difficulties, cultural differences, physical disabilities, ethics, etc) that will be created to serve the needs of the collaboration platform and the search needs of the end users for the identification of the most adequate apps for their needs.

Assessment & Evaluation Report – 2nd Milestone

The report is clearly indicating how the milestone was achieved (including the corrective actions realised), in what quality levels and how this milestone is strengthening the overall success of the project.

Q-Tales Vision Document

Q-Tales Business Model and a set of initial specifications and system variations, packaged in the Vision Document of the system.

Pedagogical Framework

The consortium will conduct extensive research in order to identify the state-of- the-art in “learning by doing”, e-books, educational apps and related scientific & technology domains, with the aim to promote its innovation while setting up the required pedagogical basis for its implementation. To this end, the consortium will study and analyse available e-book standards, case studies, specifications and core technologies. The goal is to gain a deeper understanding of the opportunities, challenges and even ethical questions posed by these new technologies.

Q-Tales example scenarios

5 indicative scenarios will be prepared that will embrace the vision of Q-Tales. The scenarios will be based on existing printed books or brand new stories and will integrate the game mechanics envisaged and the pedagogical framework to help end users reach the training goals.

Dissemination plan

The dissemination plan will define the dissemination strategy of the consortium, detailing the time-schedule, the instruments and the evaluation methods for measuring its effectiveness.

Veröffentlichungen

Using Collective Intelligence methodology to design and develop innovative technologies to support children’s literacy

Autoren: Dr Bonnie Thompson Long, Dr Tony Hall, Dr Mike Hogan, Mr Owen Harney, Mr Nikolaos P. Papastamatiou, Mr Theodoros Doukoulos
Veröffentlicht in: International Journal of Research & Method in Education, Ausgabe 4 issues per year, 2017
Herausgeber: Routledge

Conceptualising a pedagogical framework to inform an infrastructure for children's e-book design and publication

Autoren: Dr Bonnie Long, Dr Tony Hall, Dr Michael Hogan, Dr John Breslin
Veröffentlicht in: Literacy, Ausgabe Three issues per year, 2017, Seite(n) not known yet, ISSN 1741-4369
Herausgeber: Wiley Online Library on behalf of the UK Literacy Association

GAMIFICATION OF AUTHORING INTERACTIVE E-BOOKS FOR CHILDREN: THE Q-TALES ECOSYSTEM

Autoren: Stavros Lounis, Stefanos Doukidis, Nikolaos P. Papastamatiou and Theodoros A. Doukoulos
Veröffentlicht in: MCIS 2016, Ausgabe Yearly, 2016
Herausgeber: MCIS

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