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CORDIS

Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)

Risultati finali

System architecture

This specification will provide a blueprint of the multi-agent service oriented system architecture to guide the development of the modules Initial specification in month 15 and iterations/updates documented in D3.7 in month 25

Dissemination results 1

The report will reunite information on the dissemination activities, including articles published in highly scientific journals, papers presented at international conferences, workshops and other events. The dissemination results in 18 months will be compared against the KPIs established in T2.1.

Pilot set up report

Initial report and design on the pilot location and evaluation strategy, etc. Link to task 6.2. and task T5.5

Game design document

the design document will specify the different game components as well as identify the variables for user adaption both regarding user interfaces as well as learning progress and learning strategies.

Interface design specification

The deliverable will define all user interfaces especially looking at how the design can be kept as flexible as possible. It will be updated after the small scale testing. So preliminary design at month 12 and iterations/updates documented in D3.7 at month 25

Learning environment system specification

This deliverable will describe the design of the learning systems and all its sub components from a pedagogical point of view. It will include planning support and lessons instructions. Preliminary version will be delivered in month 8 and iterations/updates documented in D3.7 in month 25

Dissemination and Communication Plan

The plan will describe the policy and strategy for dissemination; will include details about disseminating how, to whom and with which results, about social media visibility, press and media, knowledge transfer and so on. It will include details about exploitation of results after the end of the project, from dissemination point of view, making sure that the impacts will last long after the action is over.

Dissemination results 2

The dissemination results for period M18-M40 will be presented by type of activity and by partner. The dissemination results will be compared against the KPIs established in T2.1. The preliminary Exploitation Strategy will contain an analysis of the current situation, the existing policies and pathways on reintegrating early school-leavers, supporting school-to-work transitions and fostering employability of young people, as well as the modality to set into practice the BEACONING outcomes and to integrate the demonstrator gaming platform with the existing mode of engagement of the target group.

Final Exploitation Plan

The Exploitation Plan details the key objectives, the anticipated project outcomes, the strategy, the implementation, responsibilities and evaluation as well as reports on the exploitation activities carried out so far benchmarked against the KPIs defined in task 2.1. Draft in M36

Deployment and pilot guidelines and recommendations

Preliminary guidelines and recommendations for the large scale pilot that will align with the pilot design in WP 6.

Technology watch

The report will comprise analysis of the different markets needs regarding the BEACONING components for inclusive learning as well as trend and SWOT analysis.First version in month 12 and will be refined/updated and delivered in month 24

Report on standardization: Intermediate and final

Links to task 7.3. Immediate report to be delivered in month 24 and updated to be delivered in month 36

Interim Progress and Financial Reports

Interim progress reports for both partners activities and finance (every six months to monitor progress and man-months spent) that will feed into the annual progress report and financial report. These internal reports will help capture and monitor progress. month 6, 12, 18, 24, 30, 36

Validation and usability report

Linking to task 6.3, this deliverable analyses the platform with respect to the evaluation framework in Task 6.2 in order to guarantee the consistency of the assessment methodology that will be deployed. In case inconsistencies appear they will be addressed by: (i) determining their origin, (ii) determining the appropriate changes that will remedy inconsistencies, (iii) implementing these changes. Findings from the small-scale pilots (WP5) will also be considered.

Technology and learning environment inventory

This task will comprise an inventory of existing technologies, learning methods, user interfaces etc as well as an analysis of both reusability considerations and transferability across Europe

Evaluation guidelines

Guidelines for evaluation of the platform and deployment. initial measures to be reported in month 14 and refined in an iterative process. Final guidelines in month 20.

Finding Analysis Report

Link to task 6.4 - analysis of evaluations from the large scale pilot

Project Handbook and Quality Plan

This document will describe the coordination of the project, ethics and code of conduct as well as the quality assurance plan and standard

BEACONING sustainability report

This report is based upon twofold activities- first on the dissemination activities carried out in WP 2 aiming at creating awareness of the BEACONING output and products as well as nurture the need for such solutions. Secondly, it will be based on the business models developed for the different project components, in some cases these will be localised, in other they will be the same for the whole project depending on the user and market requirements. The deliverable will also comprise cost-benefits analysis as well as a SWOT and calculation of different ROIs using scenario analysis. First version in month 24 and refined/updated to be delivered in month 36

Requirement analysis

This deliverable describes the requirements the different stakeholders have on individual, group, national and European level related to the learning environment required to give an optimal learning and teaching environment for an inclusive school and society. The deliverable will also contain a gap analysis of current delivery methods and environments. To be delivered - preliminary at month 6 and the iterations/updates in month 25 in deliverable D3.7

Data Management and Ethics Process Plan

The BEACONING data management plan will describe how we handle data, developed according to the guidelines on data management in the H2020 Online Manual. To contain information on types of data, standards in use, data sharing (incl. how to deal with privacy and IPR issues). The deliverable will also explain how to deal with the ethical issues raised by the involvement of end-users (especially minors and disabled) in the pilots. In particular, the critical aspects covered by the deliverable will be guidelines on the implementation of the informed consent procedures and on the way in which the voluntariness of consent will be guaranteed to participants in a position of dependence and vulnerability. Ethical validations provided by at least three partners' ethical committees will be attached as annexes to the deliverable. The strategy will build upon section 5 of Annex 1 (Part B). Incremental - to be delivered month 6, 12, 24 and 36

Data Management and Ethics Process plan update 1

To document updates and progress on top of the preliminary data management and ethics process plan to address timely issues and needs as the project progresses

Integrated BEACONING Ecosystem

The core integration framework delivered as an open source code package and the integrated BEACONING ecosystem ready for pre-pilot and pilot. Deliver first version in month 18 and refined in month 28

Gamified lesson plans

Development of gamified project and problem-based lesson plans, and assessment metrics for the quests that concern cross-subject activities based on the problem-based model. This deliverable will provide examples of how the different elements developed in WP4 within the integrated platform will lead to gamified lesson plans that will help teachers to run these lessons using the platform. Link to tasks 4.6 and 4.7, and use cases in WP3 on the learning design.Target is to produce 10-12 lesson plans as examples. These will act as narratives for the lessons using the integrated beaconing platform, which will also feed into the development of the authoring tool.

Project branding and website

The focal object of branding is to establish the project identity by creating the VGI and to make its main area of activity known for stakeholders and for the targeted communities, establishing and preserving a single “flagship identity” over a variety of dissemination channels. The main entry point and central location for getting information about the action and its activities will be the website. The preferred domain for website is www.BEACONING-PROJECT.eu, if it will be available.

Pubblicazioni

Development of a Research Protocol for Teacher Engagement in the Coventry Pilot of the BEACONING Platform for Anywhere Anytime Gamified Learning.

Autori: Calderwood, Jackie
Pubblicato in: IV INTERNATIONAL CONGRESS COMMUNICATION AND THINKING: EMERGING COMMUNICATION, Numero 5, 2019
Editore: -
DOI: 10.5281/zenodo.2633208

From heterogeneous activiteis to unified analytics dashboards

Autori: Martinez-Ortiz, Ivan; Perez-Colado, Ivan; Rotaru, Dan Cristian; Freire, Manuel; Fernandez-Manjon, Baltasar
Pubblicato in: IEEE Global Engineering Education Conference 2019, Numero 19, 2019
Editore: Conference
DOI: 10.5281/zenodo.2580119

Game Learning Analytics is not informagic!

Autori: Perez-Colado, Ivan Jose; Alonso-Fernandez, Cristina; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Pubblicato in: IEEE Global Engineering Education Conference 2018, Numero 9, 2018
Editore: Conference
DOI: 10.5281/zenodo.1162184

Game Learning Analytics for Educators

Autori: Calvo-Morata, Antonio; Alonso-Fernández, Cristina; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar
Pubblicato in: IEEE Global Engineering Education Conference 2019, Numero 17, 2019
Editore: Conference
DOI: 10.5281/zenodo.2579739

Identifying Immersive Environments' most relevant Research Topics: An Instrument to query Researchers and Practitioners

Autori: Gaspar, Horácio; Morgado, Leonel; Mamede, Henrique; Manjón, Baltasar; Gütl, Christian
Pubblicato in: Immersive Learning Research Network Conference 2018 (iLRN 2018), Numero 1, 2018
Editore: Conference
DOI: 10.3217/978-3-85125-609-3-10

A SYSTEMATIC LITERATURE REVIEW OF CHALLENGES IN URBAN LOGISTICS

Autori: Supara Grudpan; Jannicke Baalsrud Hauge; Klaus-Dieter Thoben
Pubblicato in: International Symposium on Logistics (iSL) 2017, Numero 2, 2017
Editore: Conference
DOI: 10.5281/zenodo.891888

Breaking barriers to game-based learning for active ageing and healthy lifestyles

Autori: Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab
Pubblicato in: Numero 1, 2018
Editore: Conference
DOI: 10.5281/zenodo.1205474

Learning analytics for location-based serious games

Autori: Perez-Colado, Victor M.; Rotaru, Dan C.; Freire-Moran, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Pubblicato in: IEEE Global Engineering Education Conference 2018, Numero 21, 2018
Editore: Conference
DOI: 10.5281/zenodo.1165564

Applications of Learning Analytics to assess Serious Games (extended abstract)

Autori: Alonso Fernández, Cristina; Rus Cano, Ana; Calvo Morata, Antonio; Freire, Manuel; Martínez Ortíz, Iván; Fernández Manjón, Baltasar
Pubblicato in: 2nd Annual Learning & Student Analytics Conference (LSAC), Numero 10, 2018
Editore: Conference
DOI: 10.5281/zenodo.1453941

Simva: Simplifying the scientific validation of serious games

Autori: Perez-Colado, Ivan Jose; Calvo-Morata, Antonio; Alonso-Fernandez, Cristina; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Pubblicato in: 19th IEEE International Conference on Advanced Learning Technologies, Numero 1, 2019
Editore: Conference
DOI: 10.5281/zenodo.2633813

Location-based Games for Learning

Autori: Ioana A. Stanescu; Ancuța Florentina Gheorgh; Antoniu Ștefan; Sylvester Arnab; Michael Loizou; Luca Morini; Jannicke Baalsrud Hauge
Pubblicato in: Numero 18, 2018
Editore: Conference
DOI: 10.5281/zenodo.1205469

uAdventure: Simplifying Narrative Serious Games Development

Autori: Perez-Colado, Víctor Manuel; Perez-Colado, Ivan Jose; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Pubblicato in: 19th IEEE International Conference on Advanced Learning Technologies - (ICALT 2019), Numero 18, 2019
Editore: Conference
DOI: 10.5281/zenodo.2649946

Development of a Mixed Reality Game for Simulation Based Education

Autori: Sam Harper; Aparajithan Sivanathan; Theodore Lim; Scott Mcgibbon; James Ritchie
Pubblicato in: Numero 1, 2018
Editore: Conference
DOI: 10.5281/zenodo.2583503

BEACONING Project

Autori: Marius Preda, Mihaela Garabet, Dorothea Caraman
Pubblicato in: Numero 13, 2018
Editore: Conference
DOI: 10.5281/zenodo.2542795

Improving learning experiences through customizable metagames

Autori: Stefan Ioana Andreea; Baalsrud Hauge Jannicke; Gheorghe Ancuta Florentina; Stefan Antonoiu
Pubblicato in: Numero 16, 2018
Editore: Conference
DOI: 10.5281/zenodo.2541497

Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging

Autori: Rotaru, Dan-Cristian; García-Herranz, Sara; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar; Díaz-Mardomingo, Mª Carmen
Pubblicato in: GOODTECHS 2018 - 4th EAI International Conference on Smart Objects and Technologies for Social Good, Numero 1, 2018
Editore: Conference
DOI: 10.5281/zenodo.1475856

"""What a Mobility-Limited World"": Design Requirements of an Age-Friendly Playable City"

Autori: Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab; Richard Tomlins; Arun Sukumar
Pubblicato in: Numero 10, 2018
Editore: Conference
DOI: 10.20944/preprints201810.0536.v1

Blending context-aware challenges into learning environments

Autori: Ioana Andreea Ștefan; Antoniu Ștefan; Ancuța Florentina Gheorghe; Pau Yanez; Michael Loizou; Sylvester Arnab; Jayne Beaufoy
Pubblicato in: European Conference on Game Based Learning (ECGBL 2018), Numero 12, 2018
Editore: Conference
DOI: 10.5281/zenodo.2541545

Developing a Co-Creative Methodology of Narrative Artwork Production for the BEACONING Platform Metagame.

Autori: Calderwood, Jackie
Pubblicato in: Numero 16, 2019
Editore: Conference
DOI: 10.5281/zenodo.2633220

Multi-level Game Learning Analytics for Serious Games

Autori: Pérez Colado, Iván; Rotaru, Dan Cristian; Freire Morán, Manuel; Martínez Ortiz, Iván; Fernández Manjón, Baltasar
Pubblicato in: VS Games 2018. 10th International Conference on Virtual Worlds and Games for Serious Applications, Numero 13, 2018
Editore: Conference
DOI: 10.5281/zenodo.1414147

Improving serious games analyzing learning analytics data: lessons learned

Autori: Alonso Fernández, Cristina; Pérez Colado, Iván; Freire, Manuel; Martínez Ortiz, Iván; Fernández Manjón, Baltasar
Pubblicato in: Games and Learning Alliance conference (GALA Conf), Numero 19, 2018
Editore: Conference
DOI: 10.5281/zenodo.1453960

Making understandable Game Learning Analytics for teachers

Autori: Calvo-Morata, Antonio; Alonso-Fernández, Cristina; Freire-Morán, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar
Pubblicato in: 11007 LNCS, Numero 1, 2018
Editore: Conference
DOI: 10.5281/zenodo.1250767

Beaconing poster

Autori: Gheorghe Ancuta Florentina; Arnab Sylvester; Stefan Ioana Andreea
Pubblicato in: Numero 1, 2018
Editore: Conference
DOI: 10.5281/zenodo.2541565

LOCATION-BASED METAGAMES FOR LEARNING

Autori: Stefan Ioana Andreea; Stefan Antoniu; Baalsrud Hauge Jannicke; Gheorghe Ancuta Florentina; Sylvester Arnab; Loizou Michael; Morini Luca
Pubblicato in: Numero 2, 2018
Editore: Conference
DOI: 10.12753/2066-026X-18-032

Taxonomy of a gamified lesson path for STEM education: The Beaconing approach

Autori: Bourazeri, Aikaterini; Arnab, Sylvester; Heidmann, Olivier; Coelho, Antonio; Morini, Luca
Pubblicato in: Numero 15, 2017
Editore: Conference
DOI: 10.5281/zenodo.1009095

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools

Autori: Ivan J. Perez-Colado, Victor M. Perez-Colado, Ivan Martinez-Ortiz, Manuel Freire-Moran, Baltasar Fernandez-Manjon
Pubblicato in: 2017 IEEE Global Engineering Education Conference (EDUCON), 2017, Pagina/e 1755-1762, ISBN 978-1-5090-5467-1
Editore: IEEE
DOI: 10.1109/EDUCON.2017.7943087

Advances in Balance and Biofeedback Measurement: The Case for Health-Based, Postural Serious Games

Autori: Theodore Lim, Daniil Yurchenko, Gnanathusharan Rajendran, Aparajithan Sivanathan, James Ritchie
Pubblicato in: Volume 1B: 36th Computers and Information in Engineering Conference, 2016, Pagina/e V01BT02A048, ISBN 978-0-7918-5008-4
Editore: ASME
DOI: 10.1115/DETC2016-59201

ImparApp: Designing And Piloting A Game-Based Approach For Language Learning

Autori: Morini, Luca; Charitonos, Koula; Arnab, Sylvester; Wilson, Tiziana Cervi; Brick, Billy
Pubblicato in: 0th European Conference on Games Based Learning, 2016
Editore: 0th European Conference on Games Based Learning
DOI: 10.5281/zenodo.583305

Constructing and Experimenting Pervasive, Gamified Learning

Autori: Baalsrud Hauge, Jannicke Stanescu, Ioana Andreea Stefan, Antoniu
Pubblicato in: 15th International Conference on Entertainment Computing 2016 (IFIP ICEC 2016), 2016
Editore: 15th International Conference on Entertainment Computing 2016 (IFIP ICEC 2016)
DOI: 10.5281/zenodo.808792

Playful and Gameful Learning in a Hybrid Space

Autori: Sylvester Arnab
Pubblicato in: International Conference on Serious Games, Interaction and Simulation SGAMES 2016, 2016, Pagina/e 9-14
Editore: Springer International Publishing
DOI: 10.1007/978-3-319-51055-2_2

Context-aware content generation for virtual environments

Autori: Andrew Brock Theodore Lim J.M. Ritchie Nick Weston
Pubblicato in: Context-aware content generation for virtual environments, 2016
Editore: ASME Digital Collection
DOI: 10.5281/zenodo.802256

Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements

Autori: Jannicke Baalsrud Hauge, Stefan Wiesner, Ioana A. Stefan, Antoniu Stefan, Klaus-Dieter Thoben
Pubblicato in: IFIP International Conference on Advances in Production Management Systems (APMS 2016), 2016, Pagina/e 713-720
Editore: Springer International Publishing
DOI: 10.1007/978-3-319-51133-7_84

Systematizing game learning analytics for serious games

Autori: Cristina Alonso-Fernandez, Antonio Calvo, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernandez-Manjon
Pubblicato in: 2017 IEEE Global Engineering Education Conference (EDUCON), 2017, Pagina/e 1111-1118, ISBN 978-1-5090-5467-1
Editore: IEEE
DOI: 10.1109/EDUCON.2017.7942988

Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities

Autori: Ana R. Cano, Baltasar Fernandez-Manjon, Alvaro J. Garcia-Tejedor
Pubblicato in: 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT), 2016, Pagina/e 125-129, ISBN 978-1-4673-9041-5
Editore: IEEE
DOI: 10.1109/ICALT.2016.46

Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts

Autori: Ioana Andreea Stanescu, Antoniu Stefan, Jannicke Madeleine Baalsrud Hauge
Pubblicato in: International Conference on Entertainment Computing (ICEC), 2016, Pagina/e 3-14
Editore: Springer International Publishing
DOI: 10.1007/978-3-319-46100-7_1

APPROACHING ASSESSMENT IN EDUCATIONAL GAMES

Autori: Stefan, Antoniu Stanescu, Ioana Andreea Baalsrud Hauge, Jannicke Arnab, Sylvester
Pubblicato in: "International Conference on ""eLearning and software for education"" (eLSE 2016)", 2016
Editore: "International Conference on ""eLearning and software for education"" (eLSE 2016)"
DOI: 10.5281/zenodo.808798

Urban explorations for language learning: a gamified approach to teaching Italian in a university context

Autori: Charitonos, Koula Morini, Luca Arnab, S Cervi-Wilson Tiziana Brick, Billy
Pubblicato in: 23rd EUROCALL Conference, 2016
Editore: CALL communities and culture
DOI: 10.5281/zenodo.583303

Approaches to Reengineering Digital Games

Autori: Antoniu Ştefan, Ioana Andreea Stănescu, Jannicke Madeleine Baalsrud Hauge
Pubblicato in: Volume 1B: 36th Computers and Information in Engineering Conference, 2016, Pagina/e V01BT02A051, ISBN 978-0-7918-5008-4
Editore: ASME
DOI: 10.1115/DETC2016-60061

Design and Development of a Serious Game for Medical Training in Cytopathology

Autori: Dan C. Rotaru, Baltasar Fernandez-Manjon, Avni Katri, Rosemary H. Tambouret
Pubblicato in: Proceedings of the 6th International Conference on Digital Health Conference - DH '16, 2016, Pagina/e 171-172, ISBN 9781-450342247
Editore: ACM Press
DOI: 10.1145/2896338.2897731

EnCity: A Serious Game for Empowering Young People with Down's Syndrome

Autori: Bourazeri, Aikaterini Bellamy-Wood, Tyrone Arnab, Sylvester
Pubblicato in: Serious Games and Applications for Health (SeGAH), 2017 IEEE 5th International Conference on, 2017
Editore: IEEE
DOI: 10.5281/zenodo.806217

Supporting the Requirements Elicitation Process for Cyber-Physical Product-Service Systems Through a Gamified Approach

Autori: Stefan Wiesner, Jannicke Baalsrud Hauge, Florian Haase, Klaus-Dieter Thoben
Pubblicato in: IFIP International Conference on Advances in Production Management Systems (APMS 2016), 2016, Pagina/e 687-694
Editore: Springer International Publishing
DOI: 10.1007/978-3-319-51133-7_81

GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities

Autori: Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor
Pubblicato in: 6th EAI International Conference on Serious Games, Interaction and Simulation (SGames), 2016, Pagina/e 45-52
Editore: Springer International Publishing
DOI: 10.1007/978-3-319-51055-2_7

Generative and Discriminative Voxel Modeling with Convolutional Neural Networks

Autori: Andrew Brock Theodore Lim James Ritchie Nick Weston
Pubblicato in: The Thirtieth Annual Conference on Neural Information Processing Systems (NIPS), 2016
Editore: The Thirtieth Annual Conference on Neural Information Processing Systems (NIPS)
DOI: 10.5281/zenodo.802261

Bridging learning and play: the digital game experience

Autori: Stefan, Ioana Andreea Stefan, Antoniu Oltei, Nicolae Beligan, Daniel Cirnu, Elena Carmen
Pubblicato in: Scientific Methods in Academic Research and Teaching (SMART 2016), 2016
Editore: Scientific Methods in Academic Research and Teaching (SMART 2016)
DOI: 10.5281/zenodo.808807

Analysis on Educating Mechanical Engineers Through Serious Games Using Pervasive Technologies

Autori: Jannicke Madeleine Baalsrud Hauge, Theodore Lim, Matthias Kalverkamp, Florian Haase, Francesco Bellotti
Pubblicato in: Volume 1B: 36th Computers and Information in Engineering Conference, 2016, Pagina/e V01BT02A050, ISBN 978-0-7918-5008-4
Editore: ASME
DOI: 10.1115/DETC2016-59826

Integrating learning analytics into a game authoring tool

Autori: Ivan J. Perez-Colado, Victor M. Perez-Colado, Manuel Freire-Moran, Ivan Martinez-Ortiz, & Baltasar Fernandez-Manjon.
Pubblicato in: International Conference on Web-based Learning (ICWL), Numero 2017, 2017
Editore: International Conference on Web-based Learning (ICWL)
DOI: 10.5281/zenodo.820384

The integration of Augmented Reality and the concept of Sticker Album Collection for Informal Learning in Museums

Autori: António Coelho, Luís Miguel Costa
Pubblicato in: Communications in Computer and Information Science book series (CCIS, volume 725), 2017, Pagina/e 107-115
Editore: Springer International Publishing
DOI: 10.1007/978-3-319-60633-0_9

Developing gamified interactive content for medical training in cytopathology

Autori: Dan Cristian Rotaru Baltasar Fernandez-Manjon Avni Katri Rosemary H. Tambouret
Pubblicato in: 1st Workshop on Gamification and Games for Learning (GamiLearn’17), 2017
Editore: 1st Workshop on Gamification and Games for Learning (GamiLearn’17)
DOI: 10.5281/zenodo.803270

Computers or Tablets? Choosing Devices for Educational Videogames

Autori: Alejandro Romero Hernandez, Cesar Diaz-Faes Perez, Manuel Gonzalez Riojo, Antonio Calvo Morata, Borja Manero
Pubblicato in: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2016, Pagina/e 1-8, ISBN 978-1-5090-2722-4
Editore: IEEE
DOI: 10.1109/VS-GAMES.2016.7590342

Tools and approaches for simplifying serious games development in educational settings

Autori: Antonio Calvo, Dan C. Rotaru, Manuel Freire, Baltasar Fernandez-Manjon
Pubblicato in: 2016 IEEE Global Engineering Education Conference (EDUCON), 2016, Pagina/e 1188-1197, ISBN 978-1-4673-8633-3
Editore: IEEE
DOI: 10.1109/EDUCON.2016.7474707

A UNITY SKETCH BASED MODELLING ENVIRONMENT FOR VIRTUAL ASSEMBLY AND MACHINING TO EVALUATE DFMA METRICS

Autori: Avery Read James Ritchie Theodore Lim
Pubblicato in: ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, 2016
Editore: ASME Digital Collection
DOI: 10.5281/zenodo.802254

NEURAL PHOTO EDITING WITH INTROSPECTIVE ADVERSARIAL NETWORKS

Autori: Andrew Brock Heriot Watt University Theodore Lim James Ritchie Nick Weston
Pubblicato in: 5th International Conference on Learning Representations (ICLR 2017), 2017
Editore: 5th International Conference on Learning Representations (ICLR 2017)
DOI: 10.5281/zenodo.807638

BEACONING D6.2 Large-scale Pilot Setup

Autori: Mustafa Ali Türker
Pubblicato in: Numero 30, 2017
Editore: Deliverable
DOI: 10.5281/zenodo.1256795

D5.1 Single Components User Tests

Autori: Antoniu Ștefan, Ioana Andreea Ștefan, Ancuta Florentina Gheorghe. Bogdan Drăgulin
Pubblicato in: Numero 13, 2019
Editore: Deliverable
DOI: 10.5281/zenodo.2541525

Success cases from BEACONING - updated version April 2019

Autori: Fernández-Manjón, Baltasar; Alonso-Fernández, Cristina; Pérez-Colado, Iván; Freire-Morán, Manuel; Martínez-Ortiz, Iván
Pubblicato in: Numero 12, 2019
Editore: Success cases
DOI: 10.5281/zenodo.2649023

Integrating Self-Determination and Self-Efficacy in Game Design

Autori: Jamshidifarsani, Hossein; Garbaya, Samir; Lim, Theo
Pubblicato in: Computer Science 11385(LNCS), Numero 1, 2019, ISBN 9783-030115470
Editore: Article
DOI: 10.5281/zenodo.2581262

BEACONING D1.1 Project Handbook and Quality Plan

Autori: Sharon Cartwright; Jayne Beaufoy; Sylvester Arnab
Pubblicato in: Numero 25, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1256543

BEACONING D1.7 Data Management & Ethics Process Plan

Autori: Baalsrud Hauge, Jannicke; Wimpenny, Katherine; Rajendran, Thusha; Saeed, Arsalan; Baalsrud Hauge, Jakob
Pubblicato in: Numero 24, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1256626

D3.6 System architecture

Autori: Ioana Andreea Ștefan, Antoniu Ștefan, Massimiliano Cazzaniga, António Coelho, João Jacob, João Faria, Neil Judd, Michał Polak, Manuel Freire, Baltasar Fernández-Manjón, Oriol Janés, Ivan Martinez Ortiz
Pubblicato in: Numero 21, 2019
Editore: Deliverable
DOI: 10.5281/zenodo.2541504

D3.1 Requirements Analysis

Autori: Baalsrud Hauge, Jannicke; Baalsrud Hauge, Jakob; Barenbrock, Anna; Duin, Heiko; Khan, Sami; Saeed, Arsalan
Pubblicato in: Numero 30, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1261420

D2.4 – Dissemination results 2

Autori: Fernandez-Manjon, Baltasar; Alonso-Fernandez, Cristina; Perez-Colado, Ivan Jose; Freire, Manuel; Martinez-Ortiz, Ivan; Stefan, Antoniu
Pubblicato in: Numero 22, 2017
Editore: Deliverable
DOI: 10.5281/zenodo.2667948

BEACONING D3.3 – Learning Environment System Specification

Autori: Aikaterini Bourazeri; Luca Morini; Koula Charitonos; Sylvester Arnab
Pubblicato in: Numero 13, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1256552

BEACONING D7.1 Technology Watch: Game-based Learning 2017

Autori: Mustafa Ali Türker
Pubblicato in: Numero 12, 2017
Editore: Deliverable
DOI: 10.5281/zenodo.1256729

BEACONING D2.3 – Dissemination results 1

Autori: Fernández Manjón, Baltasar; Alonso Fernández, Cristina; Pérez Colado, Iván; Freire Morán, Manuel; Martínez Ortíz, Iván
Pubblicato in: Numero 13, 2017
Editore: Deliverable
DOI: 10.5281/zenodo.1218910

Success cases from BEACONING

Autori: Fernández-Manjón, Baltasar; Alonso-Fernández, Cristina; Pérez-Colado, Iván; Freire-Morán, Manuel; Martínez-Ortiz, Iván; Mohier, Francois; Preda, Marius; Coelho, António; Lim, Theodore; Sivanathan, Aparajithan; Mcgibbon, Scott; Harper, S.; Ritchie, James; Rajendran, Thusha; Morini, Luca; Cazzaniga, Massimiliano; Turker, Ali
Pubblicato in: Numero 25, 2018
Editore: Success cases
DOI: 10.5281/zenodo.1249368

D4.5 BEACONING Platform GUI

Autori: Neil Judd; Ancuta Florentina Gheorghe; Ioana Andreea Stefan; Antoniu Stefan
Pubblicato in: Numero 25, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1256521

BEACONING D4.8 Gamified Lesson Plans

Autori: Luca Morini; Sylvester Arnab; Michael Loizou
Pubblicato in: Numero 23, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1256537

BEACONING D1.2 Interim Progress and Financial Reports

Autori: Jayne Beaufoy
Pubblicato in: Numero 20, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1256549

D2.2 Project branding and website start-up

Autori: Ioana Andreea Stefan, Antoniu Stefan, Ancuta Florentina Gheorghe
Pubblicato in: Numero 31, 2019
Editore: Deliverable
DOI: 10.5281/zenodo.2541496

D7.5 Report on Standardization

Autori: Mustafa Ali Türker, Ioana Stefan, Diana Niculescu
Pubblicato in: Numero 18, 2019
Editore: Deliverable
DOI: 10.5281/zenodo.2541532

BEACONING D4.7 – Game analytics and adaptation components reference implementation

Autori: Freire, Manuel; Martinez Ortiz, Ivan; Alonso Fernandez, Cristina; Perez Colado, Ivan; Fernandez-Manjon, Baltasar
Pubblicato in: Numero 13, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1290777

BEACONING D7.1 Technology Watch: Game-based Learning 2016

Autori: Mustafa Ali Türker
Pubblicato in: Numero 2, 2016
Editore: Deliverable
DOI: 10.5281/zenodo.1256722

BEACONING D1.8 Data Management Plan

Autori: Baalsrud Hauge, Jannicke; Baalsrud Hauge, Jakob; Sultana Tany, Nadera; Barenbrock, Anna
Pubblicato in: Numero 32, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1256656

FreezeOut: Accelerate Training by Progressively Freezing Layers

Autori: Brock, Andrew; Lim, Theodore; Ritchie, J. M.; Weston, Nick
Pubblicato in: Numero 1, 2017
Editore: Other

BEACONING D2.1 – Dissemination and Communication Plan

Autori: Manero Iglesias, Borja; Moreno Ger, Pablo; Fernández Manjón, Baltasar; Freire Morán, Manuel
Pubblicato in: Numero 2, 2017
Editore: Deliverable
DOI: 10.5281/zenodo.1218904

D4.1 Integrated BEACONING Ecosystem

Autori: Antoniu Ștefan, Ioana Andreea Ștefan, Bogdan Drăgulin
Pubblicato in: Numero 10, 2019
Editore: Deliverable
DOI: 10.5281/zenodo.2541511

Beaconing D3.2 Technology and Learning Environment Inventory

Autori: Barenbrock, Anna; Khan, Sami
Pubblicato in: Numero 25, 2018
Editore: Deliverable
DOI: 10.5281/zenodo.1256664

Applicability of a cyberbullying videogame as a teacher tool: comparing teachers and educational sciences students

Autori: Calvo-Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Pubblicato in: IEEE Access, Numero 2, 2019
Editore: Journal
DOI: 10.5281/zenodo.2649052

D5.2 Integrated BEACONING platform test analysis

Autori: Michael Loizou, Antoniu Stefan, Neil Judd, Massimiliano Cazzaniga, Tomasz Skupinski, Cristina Fernandez
Pubblicato in: Numero 13, 2019
Editore: Deliverable
DOI: 10.5281/zenodo.2541529

Validation of a Cyberbullying Serious Game Using Game Analytics

Autori: Antonio Calvo-Morata, Dan Cristian Rotaru, Cristina Alonso-Fernandez, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernandez-Manjon
Pubblicato in: IEEE Transactions on Learning Technologies, 2018, Pagina/e 1-1, ISSN 1939-1382
Editore: Institute of Electrical and Electronics Engineers
DOI: 10.1109/TLT.2018.2879354

Automated Coordinate Measuring Machine Inspection Planning Knowledge Capture and Formalization

Autori: Dimitrios Anagnostakis, James Ritchie, Theodore Lim, Raymond Sung, Richard Dewar
Pubblicato in: Journal of Computing and Information Science in Engineering, Numero 18/3, 2018, Pagina/e 031005, ISSN 1530-9827
Editore: ASME
DOI: 10.1115/1.4039194

Lessons learned applying Learning Analytics to assess Serious Games

Autori: Alonso-Fernandez, Cristina; R. Cano, Ana; Calvo-Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar
Pubblicato in: Computers in Human Behavior, Numero 99, 2019, Pagina/e 301-309, ISSN 0747-5632
Editore: Pergamon Press Ltd.
DOI: 10.5281/zenodo.3236038

Game Learning Analytics: Learning Analytics for Serious Games

Autori: Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
Pubblicato in: Learning, Design, and Technology, 2016, Pagina/e 1-29, ISSN 1573-174X
Editore: Springer International Publishing
DOI: 10.1007/978-3-319-17727-4_21-1

An instrument to build a gamer clustering framework according to gaming preferences and habits

Autori: Borja Manero, Javier Torrente, Manuel Freire, Baltasar Fernández-Manjón
Pubblicato in: Computers in Human Behavior, Numero 62, 2016, Pagina/e 353-363, ISSN 0747-5632
Editore: Pergamon Press Ltd.
DOI: 10.1016/j.chb.2016.03.085

A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes

Autori: Ángel Serrano-Laguna, Borja Manero, Manuel Freire, Baltasar Fernández-Manjón
Pubblicato in: Multimedia Tools and Applications, 2017, ISSN 1380-7501
Editore: Kluwer Academic Publishers
DOI: 10.1007/s11042-017-4467-6

Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study

Autori: Borja Manero, Javier Torrente, Clara Fernandez-Vara, Baltasar Fernandez-Manjon
Pubblicato in: IEEE Transactions on Learning Technologies, Numero 10/2, 2017, Pagina/e 236-246, ISSN 1939-1382
Editore: Institute of Electrical and Electronics Engineers
DOI: 10.1109/TLT.2016.2572702

Applying standards to systematize learning analytics in serious games

Autori: Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar Fernández-Manjón
Pubblicato in: Computer Standards & Interfaces, Numero 50, 2017, Pagina/e 116-123, ISSN 0920-5489
Editore: Elsevier BV
DOI: 10.1016/j.csi.2016.09.014

Integrating Self-Determination and Self-Efficacy in Game Design

Autori: Hossein Jamshidifarsani, Paul Tamayo-Serrano, Samir Garbaya, Theodore Lim, Pierre Blazevic
Pubblicato in: Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings, Numero 11385, 2019, Pagina/e 178-190, ISBN 978-3-030-11547-0
Editore: Springer International Publishing
DOI: 10.1007/978-3-030-11548-7_17

iLRN 2018 Montana. Workshop, long and short paper, and poster proceedings from the fourth immersive learning research network conference

Autori: Beck, Dennis; Allison, Colin; Morgado, Leonel; Peña-Rios, Anasol; Ogle, Todd; Richter, Jonathon; Gütl, Christian
Pubblicato in: Numero 1, 2018
Editore: iLRN
DOI: 10.3217/978-3-85125-609-3

Applying data mining techniques to Game Learning Analytics

Autori: Alonso-Fernandez, Cristina
Pubblicato in: Universidad Complutense Madrid - Master Thesis, 2017
Editore: Universidad Complutense Madrid
DOI: 10.5281/zenodo.818156

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