Publications
Author(s):
José P. Zagal, Michael S. Debus, Rogelio E. Cardona-Rivera
Published in:
Philosophy of Computer Games 2019 - Aesthetics of Computer Games, 2019
Publisher:
Game Philosophy Network
Author(s):
Nina Patricia Houe
Published in:
2020 DiGRA International Conference, 2020
Publisher:
Digital Games Research Association
Author(s):
Michael S. Debus, Ida Kathrine Hammeleff Jørgensen
Published in:
Digital Games Research Association Conference 2017, 2017
Publisher:
Swinburn University of Technology
Author(s):
Michael S. Debus
Published in:
Digital Games Research Association Conference 2017, 2017
Publisher:
Swinburne University of Technology
Author(s):
Nina Patricia Houe, Joleen Blom
Published in:
Proceedings of DiGRA 2020, 2020
Publisher:
Digital Games Research Association
Author(s):
Michael S. Debus, Pawel Grabarczyk
Published in:
Digital Games Research Association Conference 2017, 2017
Publisher:
Swinburne University of Technology
Author(s):
Niels Justesen, Michael S. Debus, Sebastian Risi
Published in:
2019 IEEE Conference on Games (CoG), 2019, Page(s) 1-8, ISBN 978-1-7281-1884-0
Publisher:
IEEE
DOI:
10.1109/cig.2019.8847963
Author(s):
Espen Aarseth, Pawel Grabarczyk
Published in:
Digital Games Research Association Conference 2017, 2017
Publisher:
Swinburne University of Technology
Author(s):
Joleen Blom
Published in:
Proceedings from the Digital Games Research Association 2019 — Game, Play, and the Emerging Ludomix, 2019
Publisher:
Digital Games Research Association
Author(s):
Rune Kristian Lundedal Nielsen, Veli-Matti Karhulahti
Published in:
Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-4, ISBN 9781-450353199
Publisher:
ACM Press
DOI:
10.1145/3102071.3106359
Author(s):
Michael S. Debus
Published in:
Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-9, ISBN 9781-450353199
Publisher:
ACM Press
DOI:
10.1145/3102071.3102097
Author(s):
Joleen Blom
Published in:
Proceedings from the Digital Games Research Association 2018 Conference — The Game is the Message, 2018
Publisher:
DiGRA Digital Library
Author(s):
Ida Kathrine Hammeleff Jørgensen
Published in:
Proceedings of the 13th International Conference on the Foundations of Digital Games - FDG '18, 2018, Page(s) 1-10, ISBN 9781-450365710
Publisher:
ACM Press
DOI:
10.1145/3235765.3235794
Author(s):
Casper S. Boonen, Mikkel V. Christiansen, Agnete W. Ilsøe, Marie M. Staunstrup, Rune Kristian Lundedal Nielsen
Published in:
Proceedings from the Digital Games Research Association 2018 Conference — The Game is the Message, 2018
Publisher:
DiGRA Digital Library
Author(s):
Rune Kristian Lundedal Nielsen, Pawel Grabarczyk
Published in:
DiGRA '18 - Proceedings of the 2018 DiGRA International Conference : The Game is the Message, 2018
Publisher:
DiGRA Digital Library
Author(s):
Espen Aarseth, Paweł Grabarczyk
Published in:
Proceedings of DiGRA 2018, 2018
Publisher:
DiGRA
Author(s):
Paweł Grabarczyk
Published in:
2018
Publisher:
Game Philosophy Network
Author(s):
Paweł Grabarczyk, Espen Aarseth
Published in:
2019
Publisher:
Digital Games Research Association
Author(s):
Ida Kathrine Hammeleff Jørgensen
Published in:
Digital Games Research Association Conference 2017, 2017
Publisher:
Swinburne University of Technology
Author(s):
Ida Kathrine Hammeleff Jørgensen, Michael S. Debus
Published in:
ATEE Spring Conference 2020-2021. Book of Abstracts, 2021, Page(s) 45-48, ISBN 978-88-5518-412-0
Publisher:
Firenze University Press
DOI:
10.36253/978-88-5518-412-0
Author(s):
Espen Aarseth, Sebastian Möring
Published in:
International Conference on the Foundations of Digital Games, 2020, Page(s) 1-8, ISBN 9781450388078
Publisher:
ACM
DOI:
10.1145/3402942.3402978
Author(s):
Rune Kristian Lundedal Nielsen, Thorkild Hanghøj
Published in:
"""Proceedings of the 12th European Conference on Game Based Learning """, 2019, Page(s) 63, ISBN 9781912764389
Publisher:
ACPI
DOI:
10.34190/gbl.19.041
Author(s):
Joleen Blom
Published in:
Digital Games Research Association Conference 2017, 2017
Publisher:
Swinburne University of Technology
Author(s):
Rune Kristian Lundedal Nielsen, Joleen Blom
Published in:
Digital Games Research Association Conference 2017, 2017
Publisher:
Swinburne University of Technology
Author(s):
Espen Aarseth
Published in:
Narrative, Issue 30(2), 2022, ISSN 1063-3685
Publisher:
Ohio State University Press
Author(s):
Anne Mette Thorhauge, Rune Kristian Lundedal Nielsen
Published in:
Journal of Consumer Culture, Issue 21(1), 2021, Page(s) 52-67, ISSN 1469-5405
Publisher:
SAGE Publications
DOI:
10.1177/1469540521993929
Author(s):
Paweł Grabarczyk
Published in:
Przegląd Kulturoznawczy, Issue 2 (44), 2020, Page(s) 54-74, ISSN 1895-975X
Publisher:
Instytut Sztuk Audiowizualnych Uniwersytetu Jagiellońskiego
DOI:
10.4467/20843860pk.20.014.12378
Author(s):
Christopher J. Ferguson, Anthony M. Bean, Rune K. L. Nielsen, Mark P. Smyth
Published in:
Psychology of Popular Media, Issue 9/4, 2020, Page(s) 533-540, ISSN 2689-6575
Publisher:
American Psychological Association Inc.
DOI:
10.1037/ppm0000249
Author(s):
Paweł Grabarczyk
Published in:
Transformacje, Issue 1 (3-4), 2016, Page(s) 241-263, ISSN 1230-0292
Publisher:
Akademia Leona Koźmińskiego
Author(s):
Michael S. Debus
Published in:
Replay. The Polish Journal of Game Studies, Issue 3/1, 2016, ISSN 2391-8551
Publisher:
Wydawnictwo Uniwersytetu Lódzkiego
DOI:
10.18778/2391-8551.03.02
Author(s):
Joleen Blom
Published in:
Narrative, Issue 30(2), 2022, Page(s) 170-176, ISSN 1538-974X
Publisher:
The Ohio State University Press
DOI:
10.1353/nar.2022.0031
Author(s):
Veli-Matti Karhulahti, Pawel Grabarczyk
Published in:
Design Issues, Issue 37(2), 2021, Page(s) 32-44, ISSN 0747-9360
Publisher:
University of Illinois Press
DOI:
10.1162/desi_a_00634
Author(s):
Pawel Grabarczyk, Michael S. Debus, Espen Aarseth, Ida Kathrine Hammeleff Jørgensen, Miruna Vozaru, Nina Patricia Houe, Rune Kristian Lundedal Nielsen
Published in:
Issue 1, 2022
Publisher:
The Encyclopedia of Ludic Terms
Author(s):
Ida Kathrine Hammeleff Jørgensen, Espen Aarseth
Published in:
Game Studies, Issue 22(2), 2022, ISSN 1604-7982
Publisher:
Game Studies
Author(s):
Joleen Blom, James Phelan
Published in:
Narrative, Issue 30(2), 2022, ISSN 1538-974X
Publisher:
The Ohio State University Press
Author(s):
Paweł Grabarczyk
Published in:
Game studies: the international journal of computer game research, 2018, ISSN 1604-7982
Publisher:
Game Studies
Author(s):
Espen Aarseth, Stephan Günzel
Published in:
2019, ISBN 9783839447307
Publisher:
Columbia University Press
DOI:
10.14361/9783839447307
Author(s):
Miruna Vozaru
Published in:
2022, ISBN 978-87-7949-070-3
Publisher:
The IT University of Copenhagen
Author(s):
Michael S. Debus
Published in:
2019
Publisher:
ITU Copenhagen
Author(s):
Joleen Blom
Published in:
2020
Publisher:
IT University of Copenhagen
Author(s):
Ida Kathrine Hammeleff Jørgensen
Published in:
2020
Publisher:
978-87-7949-036-9
Author(s):
Miruna Vozaru, Alberto Alvarez
Published in:
Violence | Perception | Video Games - New Directions in Game Research, 2019, Page(s) 171-184, ISBN 9783839450512
Publisher:
transcript-Verlag
DOI:
10.14361/9783839450512-015
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