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Publications
Author(s): José P. Zagal, Michael S. Debus, Rogelio E. Cardona-Rivera
Published in: Philosophy of Computer Games 2019 - Aesthetics of Computer Games, 2019
Publisher: Game Philosophy Network
Author(s): Nina Patricia Houe
Published in: 2020 DiGRA International Conference, 2020
Publisher: Digital Games Research Association
Author(s): Michael S. Debus, Ida Kathrine Hammeleff Jørgensen
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburn University of Technology
Author(s): Michael S. Debus
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology
Author(s): Nina Patricia Houe, Joleen Blom
Published in: Proceedings of DiGRA 2020, 2020
Publisher: Digital Games Research Association
Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: Proceedings of DiGRA 2022, 2022
Publisher: DiGRA
Author(s): Michael S. Debus, Pawel Grabarczyk
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology
Author(s): Frederik Bakkerud
Published in: Proceedings of DiGRA 2022, 2022
Publisher: DiGRA
Author(s): Niels Justesen, Michael S. Debus, Sebastian Risi
Published in: 2019 IEEE Conference on Games (CoG), 2019, Page(s) 1-8, ISBN 978-1-7281-1884-0
Publisher: IEEE
DOI: 10.1109/cig.2019.8847963
Author(s): Espen Aarseth, Pawel Grabarczyk
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology
Author(s): Joleen Blom
Published in: Proceedings from the Digital Games Research Association 2019 — Game, Play, and the Emerging Ludomix, 2019
Publisher: Digital Games Research Association
Author(s): Rune Kristian Lundedal Nielsen, Veli-Matti Karhulahti
Published in: Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-4, ISBN 9781-450353199
Publisher: ACM Press
DOI: 10.1145/3102071.3106359
Author(s): Michael S. Debus
Published in: Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-9, ISBN 9781-450353199
Publisher: ACM Press
DOI: 10.1145/3102071.3102097
Author(s): Espen Aarseth
Published in: 2018
Publisher: University of Tampere
Author(s): Joleen Blom
Published in: Proceedings from the Digital Games Research Association 2018 Conference — The Game is the Message, 2018
Publisher: DiGRA Digital Library
Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: Proceedings of the 13th International Conference on the Foundations of Digital Games - FDG '18, 2018, Page(s) 1-10, ISBN 9781-450365710
Publisher: ACM Press
DOI: 10.1145/3235765.3235794
Author(s): Casper S. Boonen, Mikkel V. Christiansen, Agnete W. Ilsøe, Marie M. Staunstrup, Rune Kristian Lundedal Nielsen
Published in: Proceedings from the Digital Games Research Association 2018 Conference — The Game is the Message, 2018
Publisher: DiGRA Digital Library
Author(s): Rune Kristian Lundedal Nielsen, Pawel Grabarczyk
Published in: DiGRA '18 - Proceedings of the 2018 DiGRA International Conference : The Game is the Message, 2018
Publisher: DiGRA Digital Library
Author(s): Espen Aarseth, Paweł Grabarczyk
Published in: Proceedings of DiGRA 2018, 2018
Publisher: DiGRA
Author(s): Paweł Grabarczyk
Published in: 2018
Publisher: Game Philosophy Network
Author(s): Paweł Grabarczyk, Espen Aarseth
Published in: 2019
Publisher: Digital Games Research Association
Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology
Author(s): Ida Kathrine Hammeleff Jørgensen, Michael S. Debus
Published in: ATEE Spring Conference 2020-2021. Book of Abstracts, 2021, Page(s) 45-48, ISBN 978-88-5518-412-0
Publisher: Firenze University Press
DOI: 10.36253/978-88-5518-412-0
Author(s): Espen Aarseth, Sebastian Möring
Published in: International Conference on the Foundations of Digital Games, 2020, Page(s) 1-8, ISBN 9781450388078
Publisher: ACM
DOI: 10.1145/3402942.3402978
Author(s): Rune Kristian Lundedal Nielsen, Thorkild Hanghøj
Published in: """Proceedings of the 12th European Conference on Game Based Learning """, 2019, Page(s) 63, ISBN 9781912764389
Publisher: ACPI
DOI: 10.34190/gbl.19.041
Author(s): Joleen Blom
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology
Author(s): Rune Kristian Lundedal Nielsen, Joleen Blom
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology
Author(s): Ida Kathrine Hammeleff Jørgensen, Espen Aarseth
Published in: 22(2), 2022, ISSN 1604-7982
Publisher: Espen Aarseth
Author(s): Pawel Grabarczyk, Michael S. Debus, Espen Aarseth, Ida Kathrine Hammeleff Jørgensen, Miruna Vozaru, Nina Patricia Houe, Rune Kristian Lundedal Nielsen
Published in: 1, 2022
Publisher: The Encyclopedia of Ludic Terms
Author(s): Ida Kathrine Hammeleff Jørgensen, Espen Aarseth
Published in: Game Studies, 22(2), 2022, ISSN 1604-7982
Publisher: Game Studies
Author(s): Joleen Blom, James Phelan
Published in: Narrative, 30(2), 2022, ISSN 1538-974X
Publisher: The Ohio State University Press
Author(s): Paweł Grabarczyk
Published in: Game studies: the international journal of computer game research, 2018, ISSN 1604-7982
Publisher: Game Studies
Author(s): Espen Aarseth, Stephan Günzel
Published in: 2019, ISBN 9783839447307
Publisher: Columbia University Press
DOI: 10.14361/9783839447307
Author(s): Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan
Published in: 2019, ISBN 978-3-8376-5051-8
Publisher: De Gruyter
Author(s): Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru, Felix Zimmermann
Published in: Studies of Digital Media Culture, 2022, ISBN 978-3-8376-6264-1
Publisher: transcript
Author(s): Joleen Blom, Jim Phelan
Published in: Narrative, 30(2), 2022
Publisher: The Ohio State University Press
Author(s): Miruna Vozaru
Published in: 2022, ISBN 978-87-7949-070-3
Publisher: The IT University of Copenhagen
Author(s): Michael S. Debus
Published in: 2019
Publisher: ITU Copenhagen
Author(s): Joleen Blom
Published in: 2020
Publisher: IT University of Copenhagen
Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: 2020
Publisher: 978-87-7949-036-9
Author(s): Anne Mette Thorhauge, Rune Kristian Lundedal Nielsen
Published in: Journal of Consumer Culture, 21(1), 2021, Page(s) 52-67, ISSN 1469-5405
Publisher: SAGE Publications
DOI: 10.1177/1469540521993929
Author(s): Paweł Grabarczyk
Published in: Przegląd Kulturoznawczy, 2 (44), 2020, Page(s) 54-74, ISSN 1895-975X
Publisher: Instytut Sztuk Audiowizualnych Uniwersytetu Jagiellońskiego
DOI: 10.4467/20843860pk.20.014.12378
Author(s): Christopher J. Ferguson, Anthony M. Bean, Rune K. L. Nielsen, Mark P. Smyth
Published in: Psychology of Popular Media, 9/4, 2020, Page(s) 533-540, ISSN 2689-6575
Publisher: American Psychological Association Inc.
DOI: 10.1037/ppm0000249
Author(s): Paweł Grabarczyk
Published in: Transformacje, 1 (3-4), 2016, Page(s) 241-263, ISSN 1230-0292
Publisher: Akademia Leona Koźmińskiego
Author(s): Michael S. Debus
Published in: Replay. The Polish Journal of Game Studies, 3/1, 2016, ISSN 2391-8551
Publisher: Wydawnictwo Uniwersytetu Lódzkiego
DOI: 10.18778/2391-8551.03.02
Author(s): Joleen Blom
Published in: Narrative, 30(2), 2022, Page(s) 170-176, ISSN 1538-974X
Publisher: The Ohio State University Press
DOI: 10.1353/nar.2022.0031
Author(s): Veli-Matti Karhulahti, Pawel Grabarczyk
Published in: Design Issues, 37(2), 2021, Page(s) 32-44, ISSN 0747-9360
Publisher: University of Illinois Press
DOI: 10.1162/desi_a_00634
Author(s): Miruna Vozaru, Alberto Alvarez
Published in: Violence | Perception | Video Games - New Directions in Game Research, 2019, Page(s) 171-184, ISBN 9783839450512
Publisher: transcript-Verlag
DOI: 10.14361/9783839450512-015
Author(s): Miruna Vozaru
Published in: Mental Health | Atmospheres | Video Games, 2022, ISBN 978-3-8376-6264-1
Publisher: transcript