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Making Sense of Games: A Methodology for Humanistic Game Analysis

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Publications

On the Ultimate Goals of Games: Winning, Finishing, and Prolonging

Author(s): José P. Zagal, Michael S. Debus, Rogelio E. Cardona-Rivera
Published in: Philosophy of Computer Games 2019 - Aesthetics of Computer Games, 2019
Publisher: Game Philosophy Network

The Death of Gamers: How Do We Address The Gamer Stereotype?

Author(s): Nina Patricia Houe
Published in: 2020 DiGRA International Conference, 2020
Publisher: Digital Games Research Association

Zombies, aliens, monsters, and slime: Making sense of the mess through a taxonomy of non-human representations in games

Author(s): Michael S. Debus, Ida Kathrine Hammeleff Jørgensen
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburn University of Technology

Classifying Classifications: A Meta-Perspective on Game Classifications

Author(s): Michael S. Debus
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology

Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body

Author(s): Nina Patricia Houe, Joleen Blom
Published in: Proceedings of DiGRA 2020, 2020
Publisher: Digital Games Research Association

What’s important to a game? Adding a Hierarchy to the Cybermedia Model

Author(s): Michael S. Debus, Pawel Grabarczyk
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology

When Are We Done with Games?

Author(s): Niels Justesen, Michael S. Debus, Sebastian Risi
Published in: 2019 IEEE Conference on Games (CoG), 2019, Page(s) 1-8, ISBN 978-1-7281-1884-0
Publisher: IEEE
DOI: 10.1109/cig.2019.8847963

When does a game lose its identity? A critical analysis of the notion of a ‘game port’

Author(s): Espen Aarseth, Pawel Grabarczyk
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology

A Ludo Mix Perspective on Dynamic Game Characters

Author(s): Joleen Blom
Published in: Proceedings from the Digital Games Research Association 2019 — Game, Play, and the Emerging Ludomix, 2019
Publisher: Digital Games Research Association

"The problematic coexistence of ""internet gaming disorder"" and esports"

Author(s): Rune Kristian Lundedal Nielsen, Veli-Matti Karhulahti
Published in: Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-4, ISBN 9781-450353199
Publisher: ACM Press
DOI: 10.1145/3102071.3106359

Metagames - on the ontology of games outside of games

Author(s): Michael S. Debus
Published in: Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-9, ISBN 9781-450353199
Publisher: ACM Press
DOI: 10.1145/3102071.3102097

Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise

Author(s): Joleen Blom
Published in: Proceedings from the Digital Games Research Association 2018 Conference — The Game is the Message, 2018
Publisher: DiGRA Digital Library

Media and games - an intermedial framework

Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: Proceedings of the 13th International Conference on the Foundations of Digital Games - FDG '18, 2018, Page(s) 1-10, ISBN 9781-450365710
Publisher: ACM Press
DOI: 10.1145/3235765.3235794

Contextualizing Pathological Gaming – A Proof-of-Concept Study

Author(s): Casper S. Boonen, Mikkel V. Christiansen, Agnete W. Ilsøe, Marie M. Staunstrup, Rune Kristian Lundedal Nielsen
Published in: Proceedings from the Digital Games Research Association 2018 Conference — The Game is the Message, 2018
Publisher: DiGRA Digital Library

Are Loot Boxes Gambling? Random reward mechanisms in video games

Author(s): Rune Kristian Lundedal Nielsen, Pawel Grabarczyk
Published in: DiGRA '18 - Proceedings of the 2018 DiGRA International Conference : The Game is the Message, 2018
Publisher: DiGRA Digital Library

An Ontological Meta-Model for Game Research

Author(s): Espen Aarseth, Paweł Grabarczyk
Published in: Proceedings of DiGRA 2018, 2018
Publisher: DiGRA

From Rogue to lootboxes: two faces of randomness in computer games.

Author(s): Paweł Grabarczyk
Published in: 2018
Publisher: Game Philosophy Network

Port or conversion? An ontological framework for classifying game versions

Author(s): Paweł Grabarczyk, Espen Aarseth
Published in: 2019
Publisher: Digital Games Research Association

A game is a game is a game

Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology

Not Just Fun and Games: The Status-quo of Commercial Games in Teaching

Author(s): Ida Kathrine Hammeleff Jørgensen, Michael S. Debus
Published in: ATEE Spring Conference 2020-2021. Book of Abstracts, 2021, Page(s) 45-48, ISBN 978-88-5518-412-0
Publisher: Firenze University Press
DOI: 10.36253/978-88-5518-412-0

The game itself? - Towards a Hermeneutics of Computer Games

Author(s): Espen Aarseth, Sebastian Möring
Published in: International Conference on the Foundations of Digital Games, 2020, Page(s) 1-8, ISBN 9781450388078
Publisher: ACM
DOI: 10.1145/3402942.3402978

eSports Skills are People Skills

Author(s): Rune Kristian Lundedal Nielsen, Thorkild Hanghøj
Published in: """Proceedings of the 12th European Conference on Game Based Learning """, 2019, Page(s) 63, ISBN 9781912764389
Publisher: ACPI
DOI: 10.34190/gbl.19.041

Understanding Games through a Character-World Framework

Author(s): Joleen Blom
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology

Crimes Against Pokémon GO: Why Dopamine Does Not Explain the Pleasure of Video Games

Author(s): Rune Kristian Lundedal Nielsen, Joleen Blom
Published in: Digital Games Research Association Conference 2017, 2017
Publisher: Swinburne University of Technology

Characters Without Signifiers

Author(s): Espen Aarseth
Published in: Narrative, Issue 30(2), 2022, ISSN 1063-3685
Publisher: Ohio State University Press

Epic, Steam, and the role of skin-betting in game (platform) economies

Author(s): Anne Mette Thorhauge, Rune Kristian Lundedal Nielsen
Published in: Journal of Consumer Culture, Issue 21(1), 2021, Page(s) 52-67, ISSN 1469-5405
Publisher: SAGE Publications
DOI: 10.1177/1469540521993929

The Past through Stereoscopic Lenses. Video Games Nostalgia in Virtual Reality

Author(s): Paweł Grabarczyk
Published in: Przegląd Kulturoznawczy, Issue 2 (44), 2020, Page(s) 54-74, ISSN 1895-975X
Publisher: Instytut Sztuk Audiowizualnych Uniwersytetu Jagiellońskiego
DOI: 10.4467/20843860pk.20.014.12378

Policy on unreliable game addiction diagnoses puts the cart before the horse.

Author(s): Christopher J. Ferguson, Anthony M. Bean, Rune K. L. Nielsen, Mark P. Smyth
Published in: Psychology of Popular Media, Issue 9/4, 2020, Page(s) 533-540, ISSN 2689-6575
Publisher: American Psychological Association Inc.
DOI: 10.1037/ppm0000249

It's like a walk in the park - On why are walking simulators so controversial

Author(s): Paweł Grabarczyk
Published in: Transformacje, Issue 1 (3-4), 2016, Page(s) 241-263, ISSN 1230-0292
Publisher: Akademia Leona Koźmińskiego

Video Game Navigation: A Classification System for Navigational Acts

Author(s): Michael S. Debus
Published in: Replay. The Polish Journal of Game Studies, Issue 3/1, 2016, ISSN 2391-8551
Publisher: Wydawnictwo Uniwersytetu Lódzkiego
DOI: 10.18778/2391-8551.03.02

Voice Assistants as Characters—or Not

Author(s): Joleen Blom
Published in: Narrative, Issue 30(2), 2022, Page(s) 170-176, ISSN 1538-974X
Publisher: The Ohio State University Press
DOI: 10.1353/nar.2022.0031

Split-Screen: Videogame History through Local Multiplayer Design

Author(s): Veli-Matti Karhulahti, Pawel Grabarczyk
Published in: Design Issues, Issue 37(2), 2021, Page(s) 32-44, ISSN 0747-9360
Publisher: University of Illinois Press
DOI: 10.1162/desi_a_00634

The Encyclopedia of Ludic Terms

Author(s): Pawel Grabarczyk, Michael S. Debus, Espen Aarseth, Ida Kathrine Hammeleff Jørgensen, Miruna Vozaru, Nina Patricia Houe, Rune Kristian Lundedal Nielsen
Published in: Issue 1, 2022
Publisher: The Encyclopedia of Ludic Terms

Game Analysis Reloaded: Editorial for Game Studies Special Issue

Author(s): Ida Kathrine Hammeleff Jørgensen, Espen Aarseth
Published in: Game Studies, Issue 22(2), 2022, ISSN 1604-7982
Publisher: Game Studies

Narrative (Special Issue: Character and Character Studies)

Author(s): Joleen Blom, James Phelan
Published in: Narrative, Issue 30(2), 2022, ISSN 1538-974X
Publisher: The Ohio State University Press

"SNES - Not so ""Super,"" After All"

Author(s): Paweł Grabarczyk
Published in: Game studies: the international journal of computer game research, 2018, ISSN 1604-7982
Publisher: Game Studies

Ludotopia - Spaces, Places and Territories in Computer Games

Author(s): Espen Aarseth, Stephan Günzel
Published in: 2019, ISBN 9783839447307
Publisher: Columbia University Press
DOI: 10.14361/9783839447307

The Game Situation: An object-based game analysis framework

Author(s): Miruna Vozaru
Published in: 2022, ISBN 978-87-7949-070-3
Publisher: The IT University of Copenhagen

Unifying Game Ontology: A Faceted Classification of Game Elements.

Author(s): Michael S. Debus
Published in: 2019
Publisher: ITU Copenhagen

The Dynamic Game Character: Definition, Construction, and Challenges in Character Ecology

Author(s): Joleen Blom
Published in: 2020
Publisher: IT University of Copenhagen

Games as representational artifacts: A media-centered analytical approach to representation in games

Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: 2020
Publisher: 978-87-7949-036-9

Perceived Behaviors of Personality-Driven

Author(s): Miruna Vozaru, Alberto Alvarez
Published in: Violence | Perception | Video Games - New Directions in Game Research, 2019, Page(s) 171-184, ISBN 9783839450512
Publisher: transcript-Verlag
DOI: 10.14361/9783839450512-015

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