Objective 1: To develop an open-source, Web and mobile-based, participatory platform for peace education and reconciliation
● Using an existing software platform (Ushahidi) as a starting point for development, to optimise the outcomes of the project to focus on developing the specific functionalities required and trialing the platform in practice;
● Supporting the community-sourcing of information, active user engagement with existing bodies of information by reusing, enhancing, creating structured information objects;
● Involving the creator of this existing platform as a project partner to take the lead in the development process;
● Piloting the platform in two post-conflict social contexts (in Rwanda and Kenya).
Objective 2: To identify and support the socio-technical requirements of local communities ensuring that the platform meets their needs, addresses societal challenges relevant to them.
● Engaging with community stakeholders via participatory requirement specification, design, evaluation events ensuring the knowledge and needs of the stakeholders are captured;
● Identifying requirements for specific functionality, for non-functional requirements such as usability, scalability etc;
● Carrying out a baseline review of peace education processes, role of technology and the tools available for supporting them.
Objective 3: To understand how user communities interact, respond to the platform in different social and regional contexts. To evaluate the effectiveness and impact of the platform
● Trialing, evaluating addressing the platform in two pilots in Rwanda and Kenya;
● Defining the scope and structure of pilots in collaboration with local partners and stakeholders;
● Gathering data, both qualitative (structured interviews, observations, questionnaires) and quantitative (automated capture of usage data), about users’ engagement and responses to the platform and digital information;
● Analysing this data and use of data analytics to gain an understanding of users’ behaviour. To evaluate the impact of the platform for peace education and reconciliation;
● Developing case studies based on the pilots, to show how the project outputs may be deployed in operational environments.
Objective 4: To build sustainable partnerships and capacity in digital content technologies and to facilitate future user-led innovation in sub-Saharan Africa
● Collaborating and engagement with a range of organisation types including industry, NGOs, government agencies, research/educational institutions;
● Embedding local expertise in living lab and social innovation methodologies;
● Developing an education and training programme with relevant digital technologies, methods, materials and activities for the local context;
● Developing a curriculum and reference teaching materials that can be integrated into existing higher education programmes within the region;
● Liaising with local industry about the skills and competences needed.
Objective 5: To establish an environment for the successful and sustainable exploitation of the project results in other contexts after project completion
● Disseminating the knowledge and experiences created by the project in targeted ways;
● Engaging with policymakers at national and transnational levels (including the EU) in order to influence public policy in areas addressed by the project;
● Building communities of interest around the project to ensure that the resulting platform can be used in different contexts and audiences beyond the pilots;
● Capturing the knowledge of a diverse range of stakeholders through participatory design and development, to ensure broad applicability of the platform;
● Taking scalability issues into account during the design and development process;
● Developing an exploitation plan and facilitating the post-project implementation of the plan;
● To develop an open-source, Web- and mobile-based, participatory platform for peace education and reconciliation;
● To identify and support the socio-technical requirements of local communities ensuring the platform meets their needs and addresses societal challenges relevant to them;
● To understand how user-communities interact with, respond to the platform in different social and regional contexts. Evaluate the effectiveness, impact of the platform for peace education and reconciliation;
● To build sustainable partnerships and capacity in digital content technologies. To facilitate future user-led innovation, in sub-Saharan Africa;
● To establish an environment for the successful and sustainable exploitation of the project results in other contexts after project completion.