The AN-ICON research team worked intensively and collaboratively, discussing all project outputs through over 70 internal seminars. They explored many VR and AR domains: aesthetics, phenomenology, immersive environment ontology (Conte, Dalmasso, Pinotti, Pirandello); media archaeology and theory (Dalmasso, Grespi, Grossi, Pinotti); new media art (Fontana, Malaspina, Modena, Pinotti, Pirandello); immersive journalism (Modena, Pinotti); forensic evidence (Cinelli); scientific popularization (Ampollini); didactic methods (Cavaletti, Terrenghi); architecture (Bandi); psychopathology (Cavaletti, Grossi); digital grief (Conte, Serafini); gender studies and immersivity (Fontana, Galimi, Malaspina, Pirandello).
Scientifically, AN-ICON members produced: 9 monographs, 58 journal articles, 43 book chapters, 9 edited journal issues, and 2 collective books. Their interdisciplinary work extended across philosophy, aesthetics, media archaeology, film theory, psychology, pedagogy, and art/science history, addressing:
• immersivity related to presentness and immediateness;
• history and practices of pre-digital immersivity;
• the avatar’s role in digital subjectivity;
• the disruption of frames and screens by an-icons;
• the grid dispositif between cinema and VR;
• commemorative practices in VR/AR;
• VR for treating depression, anxiety, and managing time during therapies;
• embodiment in virtual and augmented environments;
• magical and theological roots of VR/AR narratives;
• VR/AR in gender studies, architecture, journalism, storytelling, forensic procedures, deep learning, art didactics, mourning rituals, and pornography.
They also founded “AN-ICON. Studies in Environmental Images”, a peer-reviewed, open-access digital journal (riviste.unimi.it/index.php/anicon). Six issues has been published so far (2022-2024), covering topics like altered states, simulation, immersive dives, societal change through immersive arts, and interactivity. In March 2025, it was recognized as a scientific journal for Area 11 by ANVUR.
As to the dissemination, the AN-ICON team organized:
• 5 international conferences;
• 9 workshops;
• 7 exhibitions with immersive technology artists;
• over 40 outreach events.
Furthermore, AN-ICON supported several VR public programs, helping establish Italy’s first VR competition at Milan’s Filmmaker Festival since 2021. At the University of Milan, AN-ICON supported the Statale Virtuale project, recreating the historic Cortile della Legnaia in 3D. It also enhanced the Dino Formaggio Archive, making available nine recorded lectures via QR codes.
Finally, AN-ICON’s success led to the launch of the PoC project "TIMELAPSE" (2024-25), a VR application designed to reduce the subjective passage of time during chemotherapy treatments (timelapse.unimi.it).