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An-Iconology: History, Theory, and Practices of Environmental Images

Descrizione del progetto

Esaminare più da vicino le immagini an-iconiche odierne

Alcune tecnologie moderne (quali la realtà aumentata e quella virtuale) hanno conferito un nuovo slancio a tipi di immagini che negano sé stesse in quanto tali: il progetto AN-ICON, finanziato dall’UE, le chiama «an-icone» (ovvero non immagini). Le immagini tradizionali si basano su un supporto materiale; sono separate dal proprio contesto da dispositivi di inquadramento e si riferiscono a qualcosa presente nel mondo reale. Al contrario, le an-icone celano i propri supporti; si liberano idealmente di qualsiasi cornice; e mirano a costituire mondi autonomi quasi reali. Il progetto studia le an-icone lavorando su tre assi: un’asse storico analizza strategie an-iconiche e dispositivi del passato; un’asse teorico approfondisce nuove categorie per descrivere l’esperienza an-iconica; e un’asse pratico studia le applicazioni di an-icone in contesti professionali.

Obiettivo

"Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures that elicit in the perceiver a strong feeling of being incorporated in a quasi-real world. In doing so such pictures conceal their mediateness (their being based on a material support), their referentiality (their pointing to an extra-iconic dimension), and their separateness (normally assured by framing devices), paradoxically challenging their status as images, as icons: they are veritable “an-icons”.
This kind of pictures undermines the mainstream paradigm of Western image theories, shared by major models such as the doctrine of mimesis, the phenomenological account of image-consciousness, the analytic theories of depiction, the semiotic and iconological methods. These approaches miss the key counter-properties regarding an-icons as ""environmental"" images: their immediateness, unframedness, and presentness. Subjects relating to an-icons are no longer visual observers of images; they are experiencers living in a quasi-real environment that allows multisensory affordances and embodied agencies.
AN-ICON aims to develop “an-iconology” as a new methodological approach able to address this challenging iconoscape. Such an approach needs to be articulated in a transdisciplinary and transmedial way: 1) HISTORY – a media-archaeological reconstruction will provide a taxonomy of the manifold an-iconic strategies (e.g. illusionistic painting, pre-cinematic dispositifs, 3D films, video games, head mounted displays); 2) THEORY – an experiential account (drawing on phenomenology, visual culture and media studies) will identify the an-iconic key concepts; 3) PRACTICES – a socio-cultural section will explore the multifaceted impact of an-iconic images, environments and technologies on contemporary professional domains as well as on everyday life.
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Meccanismo di finanziamento

ERC-ADG - Advanced Grant

Istituzione ospitante

UNIVERSITA DEGLI STUDI DI MILANO
Contribution nette de l'UE
€ 2 328 736,00
Indirizzo
Via Festa Del Perdono 7
20122 Milano
Italia

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Regione
Nord-Ovest Lombardia Milano
Tipo di attività
Higher or Secondary Education Establishments
Collegamenti
Costo totale
€ 2 328 736,00

Beneficiari (1)