Descripción del proyecto
Un estudio más detallado de la realidad extendida
La realidad extendida (XR) podría ser la nueva gran moda en el entorno digital. La realidad virtual precisa de un ordenador para crear un entorno simulado en el que los usuarios interactúan con mundos tridimensionales, pero la realidad extendida mezcla elementos digitales interactivos con entornos del mundo real. La XR es una combinación de realidad virtual, aumentada y mixta. Podría incluso llegar a cambiar el modo en el que la gente experimenta sus entornos físicos y virtuales. Las posibilidades de la XR podrían ser infinitas, si bien su adopción dista mucho de ser la ideal. El proyecto financiado con fondos europeos iv4XR dará un revisará la bibliografía relevante para detectar lagunas en el conocimiento e identificar factores que faciliten la popularización de la XR.
Objetivo
“Extended Reality” (XR) systems are advanced interactive systems such as Virtual Reality (VR) and Augmented Reality (AR) systems. They have emerged in various domains, ranging from entertainment, cultural heritage, to combat training and mission critical applications. The development and authoring of such systems is an iterative process that also includes quality assurance to make sure that the resulting systems are correct and delivering a high quality user experience. As the complexity of these systems keeps increasing, the XR industry now finds itself confronting a soaring engineering challenge: paradoxically, XR’s fine grained and high level of interactivity and realism make such systems very hard and expensive to test. The current XR authoring and development toolset poses no XR testing technology beyond rudimentary record and replay tools that only work for simple test scenarios. This project aims to build a novel verification and validation technology for XR systems based on techniques from AI to provide learning and reasoning over a virtual world. With this technology XR developers can deploy powerful test agents to automatically explore and test the correct parameters of their virtual worlds as they iteratively develop and refine them. In addition, user experience is an equally important aspect for all XR systems. We will therefore also develop socio-emotional AI to enable test agents to conduct automated assessment of the quality of user experience and parameterization by different demographic and socio economic types, such as male, female, young, and elderly. This project will be carried out by a team consisting of four companies (large and SMEs) representing the XR industry, two universities, and two research institutes. The team combines decades of expertise in advanced interactive systems, AI, and software engineering.
Ámbito científico
Palabras clave
Programa(s)
Convocatoria de propuestas
Consulte otros proyectos de esta convocatoriaConvocatoria de subcontratación
H2020-ICT-2018-3
Régimen de financiación
RIA - Research and Innovation actionCoordinador
1000 029 Lisboa
Portugal