Descrizione del progetto
Una rivoluzione per l’audio d’intrattenimento
Nel settore dei videogiochi e in altri settori legati all’intrattenimento, l’audio 3D è molto diffuso ma la sua fruizione è piuttosto limitata, in quanto gli strumenti software audio esistenti si basano su tecnologie 2D. Il progetto SoundParticles, finanziato dall’UE, si propone di sostenere la produzione di strumenti software audio 3D rivoluzionari applicando il concetto di computer grafica all’audio, in cui ogni particella rappresenta una sorgente sonora 3D e un microfono virtuale cattura il suono virtuale delle particelle. Il progetto consente di creare panorami sonori straordinariamente più ricchi, realistici ed emozionanti. La tecnologia SoundParticles consentirà di aumentare notevolmente la produttività dell’intero settore audio.
Obiettivo
The entire entertainment industry is adopting 3D sound in their products as a better way to immerse their audiences and offer an overall superior experience. Unfortunately, all existing audio software tools continue to use a 2D approach, which is very limited for 3D audio work, because of obsolete and costly workflows which are unable to adapt to the industry’s growing need towards 3D audio. SoundParticles is a disruptive 3D audio software that uses computer graphics techniques applied to audio. Combining particle systems techniques, a 3D CGI-like engine, SoundParticles is able to generate thousands of sounds in just minutes to create complex soundscapes, enriching the audio results and achieving an unprecedented realism in the audio software sector, while increasing the productivity of audio professionals. In other words: we create sounds like never imagined before. By doing this we are able to create a new audio standard and start a revolution in audio software for Cinema/TV, Videogames, VR/AR and Music. In the future we aim to bring value to millions of audio software users, from garage bands to Hollywood sound designers, from professionals to amateurs, as we firmly believe that Native 3D audio software will revolutionize entertainment audio, the same way that computer graphics revolutionized entertainment image. For our company, We estimate, that 5 years after completion, the project will bring accumulated net profit of €100,67M, resulting in a highly profitable ROI=42 and allowing short payback time of just 2 years. We will expand our workforce from current 10 people to 107, mainly in software development and sales. In fact, our MVP has already caught the attention of all major Hollywood studios, and has been used in more than 40 blockbuster movies, including StarWars – The Last Jedi, Pixar’s Cars 3, Despicable Me 3, Batman vs Superman, Spider- Man: Homecoming, and Steven Spielberg’s Ready Player One.
Campo scientifico
- social sciencespolitical sciencespolitical transitionsrevolutions
- natural sciencescomputer and information sciencessoftwaresoftware development
- humanitiesartsmodern and contemporary artcinematography
- social scienceseconomics and businessbusiness and managementemployment
- natural sciencescomputer and information sciencessoftwaresoftware applicationsvideo games
Programma(i)
Argomento(i)
Invito a presentare proposte
Vedi altri progetti per questo bandoBando secondario
H2020-SMEInst-2018-2020-2
Meccanismo di finanziamento
SME-2 - SME instrument phase 2Coordinatore
2400-411 LEIRIA
Portogallo
L’organizzazione si è definita una PMI (piccola e media impresa) al momento della firma dell’accordo di sovvenzione.