The main objective of the project AVATAR was to perform profound technological analysis focused on the application using 3D body scanning by smartphones. The idea to enable the smartphone owner to create his/her own 3D avatar has been abandoned.
Thanks to the market analyses we identified other business opportunities:
• Digital fashion data management -> creation of patterns library and virtual avatars library using the already available apps.
• 3D virtual fashion presentation (prototyping / fitting and fashion shows).
Aforementioned products and scaling-up strategy have been formulated and relevant markets described in the FS.
The project confirmed that digitalisation of fashion, no waste fabrication of garments and change from 2D to 3D modelling corresponds to the needs of modern Europe, demands of customers and imperative of sustainable care of environment.