Descripción del proyecto
Una novedosa tecnología de realidad virtual sin precedentes
Las manos son fundamentales en la forma en que los humanos interactúan entre sí y con las herramientas y máquinas. Su elevada precisión a la hora de sentir lo que agarran o manipulan, ajustarse al instante y mover objetos a través del espacio no tiene precedentes en otros organismos. Junto con la muñeca, la mano humana tiene veintisiete huesos, veintisiete articulaciones, treinta y cuatro músculos y más de cien ligamentos y tendones, por no mencionar el sistema nervioso y el flujo sanguíneo necesarios para llevar a cabo tareas complicadas. Por ello, no resulta fácil modelarla de manera realista. El proyecto VirtualGrasp, financiado con fondos europeos, lo ha logrado y ahora prepara la comercialización de su plataforma virtual de mano-objeto. El entorno de la realidad virtual aprovecha el «software» que analiza cualquier objeto virtual y permite una animación manual realista en tiempo real sin precedentes y una interacción mano-objeto. Además de dar un gran impulso a la industria de la realidad virtual, la nueva plataforma tendrá un valor incalculable en ámbitos que van desde el juego hasta la rehabilitación.
Objetivo
Gleechi was founded in 2014 by Dan Song (a PhD in biomedical engineering), Kai Hübner (a PhD in computer science & robotics) & Jakob Way (a successful serial entrepreneur), building up on 8+ years of advanced research at Swedish Royal Institute of Technology (KTH) in enabling robots to use their manipulators more efficiently.
Gleechi develops VirtualGrasp – the first and only standard software solution that creates realistic real-time hand animation & hand-to-object interaction in virtual environments.
With predictive & adaptive machine learning algorithms that analyze the physical properties of a virtual object, decipher the most appropriate and realistic grip formation for the hand model and snap to that position, VirtualGrasp will enable immersion and presence in virtual reality not attainable by current ad-hoc methods, such as pre-animation.
The global market for virtual reality software is forecasted to reach €32.8bn by 2025 (with videogames, healthcare and manufacturing being the largest segments). Providing a crucial enabling technology for interaction with objects in virtual space, Gleechi aims to address three lucrative market segments: 3D videogames, training in manufacturing and stroke rehabilitation, and grow to €90m+ in revenues and 200+ employees by 2025.
Gleechi has been awarded Super Startup of 2015 by Veckans Affärer and is supported by several Swedish Innovation clusters, including STING, VINNOVA, KTH Innovation, EIT ICT Labs, and ALMI. Gleechi was listed as one of the hottest tech startups in Sweden 2018. In 2016 VirtualGrasp was listed as one of the 5 Swedish innovations that “could change your life”. Gleechi’s customers and partners include HTC, CEA, ABB, Intel, Karolinska Institutet and others.
We are currently running a Phase 2 project, and are requesting additional €490,000 of grant to industrialize our solution for robotics & €5.4m of equity to commercialize across 4 segments.
Ámbito científico
- medical and health sciencesmedical biotechnology
- engineering and technologyelectrical engineering, electronic engineering, information engineeringelectronic engineeringrobotics
- natural sciencescomputer and information sciencessoftwaresoftware applicationsvirtual reality
- natural sciencescomputer and information sciencesartificial intelligencemachine learning
- natural sciencescomputer and information sciencessoftwaresoftware applicationsvideo games
Programa(s)
Convocatoria de propuestas
Consulte otros proyectos de esta convocatoriaConvocatoria de subcontratación
H2020-EIC-SMEInst-2018-2020-3
Régimen de financiación
SME-2b - SME Instrument (grant only and blended finance)Coordinador
111 34 Stockholm
Suecia
Organización definida por ella misma como pequeña y mediana empresa (pyme) en el momento de la firma del acuerdo de subvención.