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Making Sense of Games: A Methodology for Humanistic Game Analysis

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Publications

On the Ultimate Goals of Games: Winning, Finishing, and Prolonging

Author(s): José P. Zagal, Michael S. Debus, Rogelio E. Cardona-Rivera
Published in: Philosophy of Computer Games 2019 - Aesthetics of Computer Games, 2019

The Death of Gamers: How Do We Address The Gamer Stereotype?

Author(s): Nina Patricia Houe
Published in: 2020 DiGRA International Conference, 2020

Bride, Demon or Alien? Undressing Stigma in Catherine: Full Body

Author(s): Nina Patricia Houe, Joleen Blom
Published in: Proceedings of DiGRA 2020, 2020

A Ludo Mix Perspective on Dynamic Game Characters

Author(s): Joleen Blom
Published in: Proceedings from the Digital Games Research Association 2019 — Game, Play, and the Emerging Ludomix, 2019

"The problematic coexistence of ""internet gaming disorder"" and esports"

Author(s): Rune Kristian Lundedal Nielsen, Veli-Matti Karhulahti
Published in: Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-4
DOI: 10.1145/3102071.3106359

Metagames - on the ontology of games outside of games

Author(s): Michael S. Debus
Published in: Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-9
DOI: 10.1145/3102071.3102097

Spec Ops: The line between player and spectator in ludic entertainment

Author(s): Espen Aarseth
Published in: 2018

Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise

Author(s): Joleen Blom
Published in: Proceedings from the Digital Games Research Association 2018 Conference — The Game is the Message, 2018

Media and games - an intermedial framework

Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: Proceedings of the 13th International Conference on the Foundations of Digital Games - FDG '18, 2018, Page(s) 1-10
DOI: 10.1145/3235765.3235794

Contextualizing Pathological Gaming – A Proof-of-Concept Study

Author(s): Casper S. Boonen, Mikkel V. Christiansen, Agnete W. Ilsøe, Marie M. Staunstrup, Rune K. L. Nielsen
Published in: Proceedings from the Digital Games Research Association 2018 Conference — The Game is the Message, 2018

Are Loot Boxes Gambling? Random reward mechanisms in video games

Author(s): Rune K. L. Nielsen, Pawel Grabarczyk
Published in: 2018

An Ontological Meta-Model for Game Research

Author(s): Espen Aarseth, Paweł Grabarczyk
Published in: Proceedings of DiGRA 2018, 2018

From Rogue to lootboxes: two faces of randomness in computer games.

Author(s): Paweł Grabarczyk
Published in: 2018

Port or conversion? An ontological framework for classifying game versions.

Author(s): Paweł Grabarczyk, Espen Aarseth
Published in: 2019

The game itself? - Towards a Hermeneutics of Computer Games

Author(s): Espen Aarseth, Sebastian Möring
Published in: International Conference on the Foundations of Digital Games, 2020, Page(s) 1-8
DOI: 10.1145/3402942.3402978

eSports Skills are People Skills

Author(s): Rune Kristian Lundedal Nielsen, Thorkild Hanghøj
Published in: """Proceedings of the 12th European Conference on Game Based Learning """, 2019, Page(s) 63
DOI: 10.34190/gbl.19.041

The Past through Stereoscopic Lenses. Video Games Nostalgia in Virtual Reality

Author(s): Paweł Grabarczyk
Published in: Przegląd Kulturoznawczy, Issue 2 (44), 2020, Page(s) 54-74, ISSN 1895-975X
DOI: 10.4467/20843860pk.20.014.12378

Policy on unreliable game addiction diagnoses puts the cart before the horse.

Author(s): Christopher J. Ferguson, Anthony M. Bean, Rune K. L. Nielsen, Mark P. Smyth
Published in: Psychology of Popular Media, Issue 9/4, 2020, Page(s) 533-540, ISSN 2689-6575
DOI: 10.1037/ppm0000249

It's like a walk in the park - On why are walking simulators so controversial

Author(s): Paweł Grabarczyk
Published in: Transformacje, Issue 1 (3-4), 2016, Page(s) 241-263, ISSN 1230-0292

Video Game Navigation: A Classification System for Navigational Acts

Author(s): Michael S. Debus
Published in: Replay. The Polish Journal of Game Studies, Issue 3/1, 2016, ISSN 2391-8551
DOI: 10.18778/2391-8551.03.02

Perceived Behaviors of Personality-Driven

Author(s): Miruna Vozaru, Alberto Alvarez
Published in: Violence | Perception | Video Games - New Directions in Game Research, 2019, Page(s) 171-184
DOI: 10.14361/9783839450512-015

"SNES - Not so ""Super,"" After All"

Author(s): Paweł Grabarczyk
Published in: Game studies: the international journal of computer game research, 2018, ISSN 1604-7982

Ludotopia - Spaces, Places and Territories in Computer Games

Author(s): Espen Aarseth, Stephan Günzel
Published in: 2019
DOI: 10.14361/9783839447307

Violence | Perception | Video Games: New Directions in Game Research

Author(s): Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan
Published in: 2019

Unifying Game Ontology: A Faceted Classification of Game Elements.

Author(s): Michael S. Debus
Published in: 2019

The Dynamic Game Character: Definition, Construction, and Challenges in Character Ecology

Author(s): Joleen Blom
Published in: 2020

Games as representational artifacts: A media-centered analytical approach to representation in games

Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: 2020