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Making Sense of Games: A Methodology for Humanistic Game Analysis

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Publications

"The problematic coexistence of ""internet gaming disorder"" and esports"

Author(s): Rune Kristian Lundedal Nielsen, Veli-Matti Karhulahti
Published in: Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-4
DOI: 10.1145/3102071.3106359

Metagames - on the ontology of games outside of games

Author(s): Michael S. Debus
Published in: Proceedings of the International Conference on the Foundations of Digital Games - FDG '17, 2017, Page(s) 1-9
DOI: 10.1145/3102071.3102097

Spec Ops: The line between player and spectator in ludic entertainment

Author(s): Espen Aarseth
Published in: 2018

Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise

Author(s): Joleen Blom
Published in: 2018

Media and games - an intermedial framework

Author(s): Ida Kathrine Hammeleff Jørgensen
Published in: Proceedings of the 13th International Conference on the Foundations of Digital Games - FDG '18, 2018, Page(s) 1-10
DOI: 10.1145/3235765.3235794

Contextualizing Pathological Gaming – A Proof-of-Concept Study

Author(s): Casper S. Boonen, Mikkel V. Christiansen, Agnete W. Ilsøe, Marie M. Staunstrup, Rune K. L. Nielsen
Published in: 2018

Are Loot Boxes Gambling? Random reward mechanisms in video games

Author(s): Rune K. L. Nielsen, Pawel Grabarczyk
Published in: 2018

An Ontological Meta-Model for Game Research

Author(s): Espen Aarseth, Paweł Grabarczyk
Published in: Proceedings of DiGRA 2018, 2018

From Rogue to lootboxes: two faces of randomness in computer games.

Author(s): Paweł Grabarczyk
Published in: 2018

Port or conversion? An ontological framework for classifying game versions.

Author(s): Paweł Grabarczyk, Espen Aarseth
Published in: 2019

"SNES - Not so ""Super,"" After All"

Author(s): Paweł Grabarczyk
Published in: Game studies: the international journal of computer game research, 2018, ISSN 1604-7982

It's like a walk in the park - On why are walking simulators so controversial

Author(s): Pawel Grabarczyk
Published in: Transformacje, Issue 1 (3-4), 2016, Page(s) 241-263, ISSN 1230-0292

Video Game Navigation: A Classification System for Navigational Acts

Author(s): Michael S. Debus
Published in: Replay. The Polish Journal of Game Studies, Issue 3/1, 2016, ISSN 2391-8551
DOI: 10.18778/2391-8551.03.02

Ludotopia - Spaces, Places and Territories in Computer Games

Author(s): Espen Aarseth, Stephan Günzel
Published in: 2019
DOI: 10.14361/9783839447307

Unifying Game Ontology: A Faceted Classification of Game Elements.

Author(s): Michael S. Debus
Published in: 2019

Violence | Perception | Video Games: New Directions in Game Research

Author(s): Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan
Published in: 2019