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The “Extended-Personal Reality”: augmented recording and transmission of virtual senses through artificial-IntelligENCE

Descrizione del progetto

L’uso della realtà virtuale per migliorare l’esperienza umana

Negli ultimi anni, la realtà virtuale ha trovato più applicazioni commerciali e una quota di mercato più ampia. Tuttavia, la realtà virtuale dispone ancora di un grande potenziale per migliorare l’interazione e l’espressione. Il progetto EXPERIENCE, finanziato dall’UE, cerca di impiegare la realtà virtuale per migliorare la vita quotidiana consentendo modi totalmente nuovi di interazione sociale ed espressione personale. Svilupperà la tecnologia richiesta per aiutare gli utenti a creare e a manipolare con facilità i loro ambienti unici di realtà virtuale, migliorando notevolmente la loro esperienza virtuale. L’obiettivo consiste nel portare la realtà virtuale in settori quali il trattamento della salute mentale, l’intrattenimento e l’istruzione, promuovendola come un mezzo per migliorare significativamente l’esperienza umana.

Obiettivo

Social media has transformed the way we communicate through text, images, and videos. Despite recent technological avenues, virtual reality (VR) has not been incorporated in social platforms, hence limiting the comprehensive sharing of an EXPERIENCE. This project makes real the complex interplay between multisensory perception, emotional responses, past experiences, and perspective of the future also by disentangling the mental representation of self in space and time. The new Extended-Personal Reality technological and scientific paradigms will move Europe to the future generation of extended social interactions by allowing the public at large to i) create their own VR environments as they do photos and videos without the need for technical skills, ii) create virtual simulations eliciting unique psychological, cognitive, neurophysiological, and behavioural responses, iii) automatically generate VR environments from neurophysiological data, iv) easily manipulate VR environments to communicate and elicit specific emotions, v) manipulate perceived reality to effectively treat psychiatric disorders. EXPERIENCE embeds advanced artificial intelligence routines merging information from a person’s Extended-Personal Reality to inform manipulation tools including neuromodulation, multisensory biofeedback (audio, video, haptics), and subjective perception of time-space. EXPERIENCE will produce extremely realistic reproductions of the user's past and may re-administer it by modulating the associated emotional states on demand. Within a large number of research and innovation avenues, EXPERIENCE will prioritise novel diagnosis and treatment of affective disorders commonly associated with altered multisensory perception like depression, anxiety, and eating disorders. A plethora of innovative technological paradigms including gaming, e-learning, and neuroeconomics will be in the commercial exploitations, including the opening of a new market for actually selling EXPERIENCEs

Invito a presentare proposte

H2020-FETPROACT-2018-2020

Vedi altri progetti per questo bando

Bando secondario

H2020-FETPROACT-2020-2

Meccanismo di finanziamento

RIA - Research and Innovation action

Coordinatore

UNIVERSITA DI PISA
Contribution nette de l'UE
€ 994 687,50
Indirizzo
LUNGARNO PACINOTTI 43/44
56126 Pisa
Italia

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Regione
Centro (IT) Toscana Pisa
Tipo di attività
Higher or Secondary Education Establishments
Collegamenti
Costo totale
€ 994 687,50

Partecipanti (7)