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CORDIS - Forschungsergebnisse der EU
CORDIS

A toolset for hyper-realistic and XR-based human-human and human-machine interactions

CORDIS bietet Links zu öffentlichen Ergebnissen und Veröffentlichungen von HORIZONT-Projekten.

Links zu Ergebnissen und Veröffentlichungen von RP7-Projekten sowie Links zu einigen Typen spezifischer Ergebnisse wie Datensätzen und Software werden dynamisch von OpenAIRE abgerufen.

Leistungen

Dissemination, communication & exploitation strategy and its first results aiming to maximise the outreach of the results generated in the project. (öffnet in neuem Fenster)
Dissemination, communication, and exploitation strategy plan (öffnet in neuem Fenster)

Dissemination, communication & exploitation strategy and its planned activities aiming to maximise the --+outreach of the results generated in the project.

Virtual humans technologies report I (öffnet in neuem Fenster)

Details about the first iteration of smart avatars and intelligent virtual agents (IVAs ) developed in WP4.

Integration and Demonstration II – Intermediate integration, testing & validation (öffnet in neuem Fenster)

Phase II related APIs development for the technological pillars, their integration and the deployment, running and validation of the first set of demonstrators. It willinclude the Use Case integrated applications (KPI 5.2).

Human centred Development Phase I - Foundations, Requirements and Initial Planning (öffnet in neuem Fenster)

Theoretical framework and methodology for user-centred approach, recruitment strategy. Initial Requirements, use case definition and evaluation activities will also be part of this report.

Haptics technologies report I (öffnet in neuem Fenster)

Middle term details about the work and methods related to the haptic technologies, covering research and development of the haptic technologies.

Volumetric and holoconferencing technologies report I (öffnet in neuem Fenster)

Middle term details about the work and methods related to WP2, covering volumetric capturing, reconstruction and holoportation compression and optimization techniques.

Integration and Demonstration I - Initial definition and planning (öffnet in neuem Fenster)

Documenting the initial planning and definition of the activities performed in WP5, such as APIs definition and integration interfaces, architecture and demonstrators.

Human centred Development Phase II - Intermediate User Testing, Presence Evaluation, Ethics, Trust & Privacy (öffnet in neuem Fenster)

Intermediate report with: usability and UX testing intermediate phase; first iteration of presence evaluation testing; validation of the requirements and use case definition, together with the planning for the future iterations; overview of the ethical, trust & privacy related themes and where these emerge according to use cases, stakeholder and technological components.

Project Management Handbook (öffnet in neuem Fenster)

Overview of management and procedures to ensure efficient execution of the project and thus contribute to the production of high quality project results: management structure, procedures, tasks and responsibilities on all levels of project execution

Data Management Plan II (öffnet in neuem Fenster)

Intermediary Report on Data Management Plan: information on the implementation and updates in the initial DMP: agreements concluded, new data, changes in the consortium policies, etc.

Veröffentlichungen

A Toolkit for Creating Intelligent Virtual Humans in Extended Reality (öffnet in neuem Fenster)

Autoren: Fariba Mostajeran, Ke Li, Sebastian Rings, Lucie Kruse, Erik Wolf, Susanne Schmidt, Michael Arz, Joan Llobera, Pierre Nagorny, Caecilia Charbonnier, Hannes Fassold, Xenxo Alvarez, André Tavares, Nuno Santos, João Orvalho, Sergi Fernández, Frank Steinicke
Veröffentlicht in: 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2025
Herausgeber: IEEE
DOI: 10.1109/VRW66409.2025.00149

Methodological Reflections on Early-Stage Requirement Gathering and Prioritization For Immersive Extended Reality Applications (öffnet in neuem Fenster)

Autoren: Elias Blanckaert, Fariba Mostajeran, Louise Hallström, Iris Jennes
Veröffentlicht in: Proceedings of the ACM International Conference on Interactive Media Experiences Workshops (ACM IMXw 2025), 2025
Herausgeber: Sociedade Brasileira de Computação
DOI: 10.5753/IMXW.2025.7940

I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication (öffnet in neuem Fenster)

Autoren: Ke Li, Fariba Mostajeran, Sebastian Rings, Lucie Kruse, Susanne Schmidt, Michael Arz, Erik Wolf, Frank Steinicke
Veröffentlicht in: 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2025
Herausgeber: IEEE
DOI: 10.1109/VRW66409.2025.00469

LiveSkeleton: High-Quality Real-Time Human Tracking and Pose Estimation (öffnet in neuem Fenster)

Autoren: Fassold, Hannes
Veröffentlicht in: IEEE Xplore: 2024 International Symposium on Multimedia (ISM), 2024
Herausgeber: IEEE
DOI: 10.1109/ISM63611.2024.00054

A flexible toolkit for real-time action recognition of virtual humans in XR/AR environments (öffnet in neuem Fenster)

Autoren: Hannes Fassold
Veröffentlicht in: ACIS International Symposium on Emotional Artificial Intelligence & Metaverse (EAIM) 2025, 2025
Herausgeber: ACIS
DOI: 10.5281/ZENODO.15974094

Immersive documentary journalism: exploring the impact of 360° virtual reality compared with a 2D screen display on the responses of people toward undocumented young migrants to Spain (öffnet in neuem Fenster)

Autoren: Raúl Gallego Abellán; Carla Teruel Teruel Piñol; Mel Slater
Veröffentlicht in: Frontiers in Communication, 2024, ISSN 2297-900X
Herausgeber: Frontiers in Communication
DOI: 10.3389/FCOMM.2024.1474524

The Role of Sensorimotor Contingencies and Eye Scanpath Entropy in Presence in Virtual Reality: a Reinforcement Learning Paradigm (öffnet in neuem Fenster)

Autoren: Esen Küçüktütüncü, Francisco Macia-Varela, Joan Llobera, Mel Slater
Veröffentlicht in: IEEE Transactions on Visualization and Computer Graphics, 2025, ISSN 1077-2626
Herausgeber: Institute of Electrical and Electronics Engineers (IEEE)
DOI: 10.1109/TVCG.2025.3547241

Confusing virtual reality with reality – An experimental study (öffnet in neuem Fenster)

Autoren: Michael Wiesing, Gemma Comadran, Mel Slater
Veröffentlicht in: iScience, Ausgabe 28, 2025, ISSN 2589-0042
Herausgeber: Elsevier BV
DOI: 10.1016/J.ISCI.2025.112655

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