Skip to main content
Aller à la page d’accueil de la Commission européenne (s’ouvre dans une nouvelle fenêtre)
français français
CORDIS - Résultats de la recherche de l’UE
CORDIS
Contenu archivé le 2024-06-18

Communication and Social Participation: collaborative Technologies for interaction And Learning

Description du projet


Digital libraries and technology-enhanced learning
COSPATIAL will create collaborative environments to enhance interaction and learning, addressing in particular the needs of children with Autistic Spectrum Disorders.

COSPATIAL will place multi-player virtual reality programs into public schools, aiming to help high-functioning children with autism interact socially with their teachers and normal peers.

The project provides a thorough investigation and further development of technologies aimed at learning social skills by children who are typically developing and those with autism. It adopts the Cognitive-Behavioral Therapy (CBT) model to describe the complexity of social competence constructs as a multidimensional framework which assumes reciprocity between the ways individuals behave in social situations. Two categories of technologies for collaborative interaction that have demonstrated the potential to be both feasible and effective for training social skills are targeted: collaborative virtual environments and shared active surfaces.

The three specific objectives are:

1.- to develop a framework based on the CBT model that explicitly formulates and illustrates how the attributes of collaborative technologies can be used to support the acquisition of social skills;

2.- to validate and refine the CBT framework via extensive user studies that entail specific tasks to test software and hardware systems capable of implementing its salient features;

3.- to investigate the ability of collaborative technologies to support the transfer and generalization of skills acquired during the specific tested tasks to ability to perform other tasks in the real world.

COSPATIAL takes inspiration from the Agile approach which posits the need for quick prototyping by small teams of programmers and designers. The project exploits this approach to foster rapid evaluation through several short cycles of participatory design, implementation, and evaluation of prototypes by involving psychologists and educators.

Social competence is a multidimensional concept that reflects a child's capacity to integrate behavioural, cognitive and affective skills in order to adapt flexibly to diverse social contexts anddemands. Social competences affect a child's ability to learn in formal and informal educationalsettings, and to interact appropriately with other children. COSPATIAL aims at providing athorough investigation and further development of technologies aimed at learning these socialskills by children who are typically developing and those with autism. We adopt the Cognitive-Behavioral Therapy (CBT) model to describe the complexity of social competence constructs as amultidimensional framework which assumes reciprocity between the ways individuals behave insocial situations. Two categories of technologies for collaborative interaction that havedemonstrated the potential to be both feasible and effective for training social skills are targeted:Collaborative Virtual Environments and Shared Active Surfaces. Specific objectives are (1) todevelop a framework based on the CBT model that explicitly formulates and illustrates how theattributes of collaborative technologies can be used to support the acquisition of social skills, (2)to validate and refine the CBT framework via extensive user studies that entail specific tasks totest software and hardware systems capable of implementing its salient features, and (3) toinvestigate the ability of collaborative technologies to support the transfer and generalization ofskills acquired during the specific tested tasks to ability to perform other tasks in the real world.COSPATIAL takes inspiration from the Agile approach which posits the need for quickprototyping by small teams of programmers and designers. We exploit this approach to fosterrapid evaluation through several short cycles of Participatory Design, implementation, andevaluation of prototypes by involving psychologists and educators.

Champ scientifique (EuroSciVoc)

CORDIS classe les projets avec EuroSciVoc, une taxonomie multilingue des domaines scientifiques, grâce à un processus semi-automatique basé sur des techniques TLN. Voir: Le vocabulaire scientifique européen.

Vous devez vous identifier ou vous inscrire pour utiliser cette fonction

Programme(s)

Programmes de financement pluriannuels qui définissent les priorités de l’UE en matière de recherche et d’innovation.

Thème(s)

Les appels à propositions sont divisés en thèmes. Un thème définit un sujet ou un domaine spécifique dans le cadre duquel les candidats peuvent soumettre des propositions. La description d’un thème comprend sa portée spécifique et l’impact attendu du projet financé.

Appel à propositions

Procédure par laquelle les candidats sont invités à soumettre des propositions de projet en vue de bénéficier d’un financement de l’UE.

FP7-ICT-2007-3
Voir d’autres projets de cet appel

Régime de financement

Régime de financement (ou «type d’action») à l’intérieur d’un programme présentant des caractéristiques communes. Le régime de financement précise le champ d’application de ce qui est financé, le taux de remboursement, les critères d’évaluation spécifiques pour bénéficier du financement et les formes simplifiées de couverture des coûts, telles que les montants forfaitaires.

CP - Collaborative project (generic)

Coordinateur

FONDAZIONE BRUNO KESSLER
Contribution de l’UE
€ 562 622,00
Coût total

Les coûts totaux encourus par l’organisation concernée pour participer au projet, y compris les coûts directs et indirects. Ce montant est un sous-ensemble du budget global du projet.

Aucune donnée

Participants (5)

Mon livret 0 0