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Zawartość zarchiwizowana w dniu 2024-06-18

Communication and Social Participation: collaborative Technologies for interaction And Learning

Opis projektu


Digital libraries and technology-enhanced learning
COSPATIAL will create collaborative environments to enhance interaction and learning, addressing in particular the needs of children with Autistic Spectrum Disorders.

COSPATIAL will place multi-player virtual reality programs into public schools, aiming to help high-functioning children with autism interact socially with their teachers and normal peers.

The project provides a thorough investigation and further development of technologies aimed at learning social skills by children who are typically developing and those with autism. It adopts the Cognitive-Behavioral Therapy (CBT) model to describe the complexity of social competence constructs as a multidimensional framework which assumes reciprocity between the ways individuals behave in social situations. Two categories of technologies for collaborative interaction that have demonstrated the potential to be both feasible and effective for training social skills are targeted: collaborative virtual environments and shared active surfaces.

The three specific objectives are:

1.- to develop a framework based on the CBT model that explicitly formulates and illustrates how the attributes of collaborative technologies can be used to support the acquisition of social skills;

2.- to validate and refine the CBT framework via extensive user studies that entail specific tasks to test software and hardware systems capable of implementing its salient features;

3.- to investigate the ability of collaborative technologies to support the transfer and generalization of skills acquired during the specific tested tasks to ability to perform other tasks in the real world.

COSPATIAL takes inspiration from the Agile approach which posits the need for quick prototyping by small teams of programmers and designers. The project exploits this approach to foster rapid evaluation through several short cycles of participatory design, implementation, and evaluation of prototypes by involving psychologists and educators.

Social competence is a multidimensional concept that reflects a child's capacity to integrate behavioural, cognitive and affective skills in order to adapt flexibly to diverse social contexts anddemands. Social competences affect a child's ability to learn in formal and informal educationalsettings, and to interact appropriately with other children. COSPATIAL aims at providing athorough investigation and further development of technologies aimed at learning these socialskills by children who are typically developing and those with autism. We adopt the Cognitive-Behavioral Therapy (CBT) model to describe the complexity of social competence constructs as amultidimensional framework which assumes reciprocity between the ways individuals behave insocial situations. Two categories of technologies for collaborative interaction that havedemonstrated the potential to be both feasible and effective for training social skills are targeted:Collaborative Virtual Environments and Shared Active Surfaces. Specific objectives are (1) todevelop a framework based on the CBT model that explicitly formulates and illustrates how theattributes of collaborative technologies can be used to support the acquisition of social skills, (2)to validate and refine the CBT framework via extensive user studies that entail specific tasks totest software and hardware systems capable of implementing its salient features, and (3) toinvestigate the ability of collaborative technologies to support the transfer and generalization ofskills acquired during the specific tested tasks to ability to perform other tasks in the real world.COSPATIAL takes inspiration from the Agile approach which posits the need for quickprototyping by small teams of programmers and designers. We exploit this approach to fosterrapid evaluation through several short cycles of Participatory Design, implementation, andevaluation of prototypes by involving psychologists and educators.

Dziedzina nauki (EuroSciVoc)

Klasyfikacja projektów w serwisie CORDIS opiera się na wielojęzycznej taksonomii EuroSciVoc, obejmującej wszystkie dziedziny nauki, w oparciu o półautomatyczny proces bazujący na technikach przetwarzania języka naturalnego. Więcej informacji: Europejski Słownik Naukowy.

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Program(-y)

Wieloletnie programy finansowania, które określają priorytety Unii Europejskiej w obszarach badań naukowych i innowacji.

Temat(-y)

Zaproszenia do składania wniosków dzielą się na tematy. Każdy temat określa wybrany obszar lub wybrane zagadnienie, których powinny dotyczyć wnioski składane przez wnioskodawców. Opis tematu obejmuje jego szczegółowy zakres i oczekiwane oddziaływanie finansowanego projektu.

Zaproszenie do składania wniosków

Procedura zapraszania wnioskodawców do składania wniosków projektowych w celu uzyskania finansowania ze środków Unii Europejskiej.

FP7-ICT-2007-3
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System finansowania

Program finansowania (lub „rodzaj działania”) realizowany w ramach programu o wspólnych cechach. Określa zakres finansowania, stawkę zwrotu kosztów, szczegółowe kryteria oceny kwalifikowalności kosztów w celu ich finansowania oraz stosowanie uproszczonych form rozliczania kosztów, takich jak rozliczanie ryczałtowe.

CP - Collaborative project (generic)

Koordynator

FONDAZIONE BRUNO KESSLER
Wkład UE
€ 562 622,00
Koszt całkowity

Ogół kosztów poniesionych przez organizację w związku z uczestnictwem w projekcie. Obejmuje koszty bezpośrednie i pośrednie. Kwota stanowi część całkowitego budżetu projektu.

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