Projektbeschreibung
Häuser der Zukunft erhalten intelligente Unterstützung
Das Leben in einer vertrauten häuslichen Umgebung ist für das Wohlbefinden älterer Menschen von entscheidender Bedeutung. Das gilt besonders, wenn sie unter Gedächtnisverlust leiden. Obwohl die Technologien von heute über das Potenzial verfügen, allein lebende ältere Menschen in erheblichem Maße unterstützen zu können, fehlt es noch immer an High-Tech-Lösungen, die speziell auf ihre besonderen Bedürfnisse zugeschnitten sind. Das Ziel des EU-finanzierten Projekts CAPTAIN besteht darin, diese Lücke zu schließen, indem das erste universelle Unterstützungssystem für ältere Erwachsene entwickelt wird. Dieses System soll ihre körperlichen Defizite und Gedächtnisstörungen im täglichen Leben ausgleichen, wozu eine bahnbrechende Mensch-Computer-Schnittstelle einführt wird, bei der Mikroprojektoren und projizierte erweiterte Realität zum Einsatz kommen. Projektziel ist, mithilfe intelligenter Haushaltsgeräte die Wohnung in eine interaktive Schnittstelle zu verwandeln, mit der ältere Menschen leichter Unterstützung in Anspruch nehmen können.
Ziel
Older adults typically prefer living at their homes as long as possible. However, they often need to be institutionalized due to the age related problems. Homecare can benefit today from a range of existing technologies including smartphones, sensors, etc., however, their effectiveness is limited by the sense of fear and uncomfortableness that many older adults feel. Most current technologies, in fact, are often not designed for older adults, least of all for users with memory impairments. The derivative limitations become a major barrier, severely limiting use of technological assistance in a home environment. CAPTAIN proposes a “transparent” technology designed to turn the home of the older adult into a ubiquitous assistant specifically designed to compensate for their physical and memory impairments during their daily living. To do so, it leverages on a few state of the art technologies, as follows: “Projected augmented reality” to project, through use of micro-projectors, contextualised (directly on walls, floor, tables, etc.) information and instructions on top of the real environment. Real-time 3D sensing technologies to comprehend the “indoor space” (nature and position of objects and actions of the persons) and to allow transforming it into a ubiquitous tangible interface. 3D sensing, together with speech analysis, will allow device-free comprehension of the environment and of the behaviour of the adults (including its changes). Non-invasive physiological and emotional data analysis from facial micro-expressions and human body pose thanks to scalable, robust, and accurate deep learning and artificial intelligence. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation. To achieve this CAPTAIN will foster a truly user-centered co-design philosophy -based on constant involvement of older adult in the design, development, and testing stages.
Wissenschaftliches Gebiet
- natural sciencescomputer and information sciencesinternetinternet of things
- natural sciencescomputer and information sciencessoftwaresoftware development
- engineering and technologyelectrical engineering, electronic engineering, information engineeringinformation engineeringtelecommunicationsmobile phones
- natural sciencescomputer and information sciencesartificial intelligencemachine learningdeep learning
- natural sciencescomputer and information sciencessoftwaresoftware applicationssimulation software
Programm/Programme
Aufforderung zur Vorschlagseinreichung
Andere Projekte für diesen Aufruf anzeigenUnterauftrag
H2020-SC1-2017-CNECT-1
Finanzierungsplan
RIA - Research and Innovation actionKoordinator
546 36 THESSALONIKI
Griechenland