Comics are a powerful medium and expression of popular culture, capable of shaping and reflecting perceptions of identity and society. In 1930s Italy, American adventure comics entered the national publishing landscape and quickly became part of Italian popular culture, as well as a good consumed daily. With their widespread distribution and appeal to younger audiences, they played a key role in introducing American values, aesthetics, and gender roles into Italian culture — even under the Fascist regime, which aimed to mould Italian society according to its own values.
The ITACOMICS project investigates how Italian comics evolved from 1934, when American comics were first introduced, through to 1965, when Valentina, a groundbreaking female-centred comic, was launched. By analysing key examples of comics from the Fascist period, the post-war years, and the era of the economic boom, the project explores how gender norms and transnational cultural exchange were negotiated and reshaped through visual storytelling.
ITACOMICS offers an innovative cultural history of Italian comics, showing how American influences were not passively received but creatively adapted within a changing political and social context. The project highlights how comics reflected broader transformations — from dictatorship to democracy — and how they contributed to constructing ideas of masculinity, femininity, and national identity.
This research provides new insight into the cross-cultural nature of comics and sheds light on a crucial yet understudied aspect of modern Italian culture. By reassessing the impact of American models and the specificity of the Italian context, ITACOMICS challenges dominant Anglophone perspectives and enriches our understanding of transnational media flows in the 20th century.