MaTHiSiS’ ambitious vision has been fulfilled by the end of the project’s lifetime through the delivery of a variety of multi-faceted integrated innovations, enabling goal-based, non-linear, affective, adaptive and user-centric micro-learning. The main goal of the project which was to build an anthropocentric platform, which would pragmatically focus on the needs, context and capacities of learners and subsequently adapt the learning process in a manner that maximizes learners’ engagement and thus supports the effectiveness of the learning experience, has been reached through the MaTHiSiS platform’s interconnected affect recognition, performance estimation and goal-based personalization & dynamic adaptation mechanisms. Moreover, the refined learning experience authoring tools and the robust learning analytics mechanism and interface provided by MaTHiSiS profoundly facilitate teachers, tutors and caregivers to understand their learners better and adjust their learning process more effectually and prolifically. Lastly, the platform’s realistically ubiquitous and transductive solutions for deploying learning experiences, with special attention to data security and privacy safeguarding, renders MaTHiSiS a powerful learning tool, able to adapt to a variety of learning contexts (formal, informal, non-formal education) and environments, learner types (from children to adults and from neurotypical to special abilities learners) and digital learning mediators (mobile, desktop, robot, etc.).
Apart from the MaTHiSiS platform as a whole, the project has delivered individual standalone components which function within the MaTHiSiS system but can also be commercialized separately. They are the following: Affect Recognition, Learning Games Creation Tool, Learning Content Editor and Learning Analytics and Visualization tools. The MaTHiSiS platform and the individual results have been packaged for their distribution and published under the MaTHiSiS Web site (http://www.mathisis-project.eu/results ). The initial steps towards commercial activities have already been initiated through the Trademarkt (™) registration and through distribution of the system and individual components through third party platforms and marketplaces (RAGE).
The project has been promoted through 1) the MaTHiSiS web site in seven languages (English, Spanish, Greek, French, Lithuanian, Italian, German); 2) peer communications directly - with over 10; remotely - with more than 90 SMEs providing educational tools and solutions. 3) targeted communication activities with 30 education/training representatives of public administration at a local, regional and national level, in order to invite and attract policy makers; 4) 31 skill acquisition events with training sessions targeting tutors/learners. 5) 9 special sessions/workshops co-located at conferences targeting developers /SMEs; 6) Presence at 4 tradeshows; 7) 2 hackathon events targeting developers’ community; 8) participation in more than 35 events representing the project, raising awareness among the general public, aiming to inform and invite diverse stakeholder groups ; 9) 9 publications in peer-review journals and 22 Publications on international conferences and workshops, focusing on initiating the thematic building throughout the academic communities. 10) Constantly feeding social networks, taking advantage of the MaTHiSiS consortium existing wide networks, thus broadcasting project’s value proposition; 11) Two promotional videos (
https://www.youtube.com/watch?v=IEE3j4nr8-w(odnośnik otworzy się w nowym oknie) and
https://youtu.be/tbgGnj6LvTU)(odnośnik otworzy się w nowym oknie); 12) Pilots with schools, industries and other educations organisations, involving all four MaTHiSiS cases (ASC, PMLD MEC, ITC and CGDLC), thus having the opportunity to engage schools, learners and tutors with the MaTHiSiS ecosystem, in a more systematic way.