Rezultaty Documents, reports (18) D1.1 General report on the project results General final report on the project results at the end of the project (M24) D2.2 Future use scenarios and roadmap Report on future use scenarios, outlining a roadmap to integrate findings and developments into strategies and policies of key stakeholders. D6.6 Exploitation strategy documentation Exploitation Strategy Documentation (M24). The exploitation strategy defines the further use of project results through the partners after the project life cycle. D3.2 Description of use cases Use cases report (M5/M10/M15). In this deliverable the use cases are described. D6.7 Communication and dissemination activities report Report on Communication and Dissemination Activities (M24). This report concludes the dissemination work package, discussing the activities to maximize the eCraft2Learn impact. D6.3 Publication summary Publication Summary (M23). A summary of published scientific articles in journals and presentations held at congresses throughout the project life cycle. D5.2 Capacity building workshops for teachers report Report on the capacity building workshops for teachers. M18. The report will summarise experiences from the teacher training courses and the evaluation of the courses D5.1 Pilot protocol Pilot Protocol. (M9) It provides guidance on the integration of the learning ecosystem and details the methodology for selecting and preparing teachers (pre and during pilot study implementation with students) and running the validation activities within pilots. This deliverable is informed by work conducted in WP2, WP3 and WP4 D2.3 Applied innovation management techniques Report on innovation management techniques applied, including summary descriptions and critical reflections on their successes or failures D3.3 Open educational resources description Report on the open educational resources (M9/M17). This deliverable will consists of open educational resources for learners and teachers. D4.5 User manual and tutorial for programming of computer-supported artefacts with integrated debugger and 3D modeling, simulation and printing - The unified user interface approach This report will contain detailed information on how to use the proposed 3D technologies and the computing units through the unified user interface. The report will also contain tutorial that for guiding learners as well as teacher. (Date: M9/M18) D4.1 Architecture analysis and specification This document describes the eCraft2Learn ecosystem technological environment. D5.6 Claims validation, final conclusions and recommendations report Report: Claims validation, final conclusions and recommendations. (M23) This report addresses responses to the claims initially made regarding the educational value of the eCraft2Learn learning initiative and formulates conclusions and recommendations regarding the future use of the ecosystem as a whole. D2.1 Innovation conditions and barriers Report on needed innovation conditions in general and potential innovation barriers and drivers in the context of the pilots D5.4 Impact of the pilots on learners report Report on the impact of the pilots on learners (M21). This report documents the analysis of data retrieved during the pilots with the selected target groups (secondary school students in Finland and Greece in the specified formal and informal educational sites). It also provides suggestions for refinement and improvement. D3.4 Manual of craft- and project-based learning STEAM training for teachers Manual of craft- and project-based learning STEAM training for teachers (M8//M16). This deliverable include a manual of crafts-based training courses for teachers that have been designed and implemented in this project (WP5). This deliverable could serve as pre- and in-service teacher education in order to prepare teachers to implement eCraft2Learn in schools. In the workshops, teachers are prepared to their new roles as coach, facilitators, and enablers. Given the teachers hand-on experiences on how to work with the eCraft2Learn ecosystem in the same ways that they are expected to work on and act in it with their students. D3.1 Description of personalised and adaptive learning scenarios Report on the crafts-based methodology based on flexible and open learning scenarios (M3). This deliverable presents a description of personalised and adaptive learning scenarios, which are serving the pedagogical development of craft- and project-based STEAM education. D6.5 eCraft2Learn STEAM Certification guidebook eCraft2Learn STEAM Certification Guidebook (M23). The guidebook covers the essential process information on the certification process for teachers. Demonstrators, pilots, prototypes (4) D4.4 The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts Demonstration of the unified user interface, and its interaction with the educational extension. (Date: M9/M18/M24) D4.2 Tools for a digital maker space in schools Testing, evaluation, and adaptation of suitable hardware equipment, such as 3D printers as well as Arduino and Raspberry Pi platforms for the eCraft2Learn ecosystem. D4.6 3D printing and DIY electronics infrastructure analysis and user feedback This demonstration addresses the process of data collection and information extraction, and later composition of the feedback given to the users. D4.3 A software solution for the educational extension Demonstration of the parts of the educational extension, including all steps from idea generation, design, programming, simulation, to 3D printing. The demonstration also includes feedback and debugging. (Date: M9/M16/M22) Websites, patent fillings, videos etc. (3) D6.4 eCraft2Learn Events video report eCraft2Learn Event Video Report (M23). A video report on the eCraft2Learn Events, featuring stories and facts about the event and people participating. D5.5 Small-scale case pilot report and good practices video Report on the small-scale case pilots with learners including good practices video. (M22) The report will provide a detailed description of the pilots with focus on learners’ making projects. Selected video recordings from the lab activities will highlight good practices D6.1 Project Website and Social Media Channel eCraft2Learn Project Website and Social Media Channel (M2). The project’s website and Social Media channels are the main communication and dissemination channels for eCraft2Learn. Publikacje Conference proceedings (17) STEM education post-graduate students’ training in the eCraft2Learn ecosystem, Autorzy: D. Alimisis, D. Loukatos Opublikowane w: Proceedings of the HISTEM conference, Issue in press, 2018 Wydawca: tbd AI Programming by Children using Snap! Block Programming in a Developing Country Autorzy: AHN, KM, Megasari, R, Piantari, E, Junaeti, E Opublikowane w: EC-TEL 2018 Proceedings, 2018, Page(s) tba Wydawca: tba The eCraft2Learn workshops: putting forward an open craft and project based methodology for computer-supported artefact construction Autorzy: R. Alimisi; C. Papasarantou; D. Loukatos; E. Zoulias Opublikowane w: Proceedings of the 1st conference in 3D printing in education, science and industry, Issue in press, 2018 Wydawca: tba Child-friendly Programming Interfaces to AI Cloud Services Autorzy: Ken Kahn, Niall Winters Opublikowane w: Data Driven Approaches in Digital Education. EC-TEL 2017. Lecture Notes in Computer Science,, 2017, Page(s) 566-570 Wydawca: Springer International Publishing DOI: 10.1007/978-3-319-66610-5_64 Interpolating (and extrapolating) 3D turtle programs in Beetle Blocks Autorzy: Ken Kahn Opublikowane w: Constructionism 2018 Conference Proceedings, 2018, ISBN 978-609-95760-1-5 Wydawca: Vilnius University Hacking the knowledge of maker communities in support of 21st century education Autorzy: Christian Voigt; Sebastian Mair; Elisabeth Unterfrauner Opublikowane w: 5th International conference 'Internet Science' - Proceedings, 2018, Page(s) tba Wydawca: Springer International Publishing STEAM Learning in formal and informal settings via craft and maker projects Autorzy: Ken Kahn; Calkin Suero Montero; Christian Voigt Opublikowane w: IDC '18 Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018, Page(s) 728-733, ISBN 978-1-4503-5152-2 Wydawca: ACM Not Every Remix is an Innovation - A Network Perspective on the 3D-Printing Community Autorzy: Christian Voigt Opublikowane w: Proceedings of the 10th ACM Conference on Web Science - WebSci '18, 2018, Page(s) 153-161, ISBN 9781-450355636 Wydawca: ACM Press DOI: 10.1145/3201064.3201070 AI Programming by Children Autorzy: Ken Kahn; Niall Winters Opublikowane w: Constructionism 2018 Conference Proceedings, 2018, ISBN 978-609-95760-1-5 Wydawca: Vilnius University Innovation management in schools: Barriers and enablers to making as educative practice Autorzy: Christian Voigt; Margit Hofer; Sandra Schön Opublikowane w: Proceedings Multikonferenz Wirtschaftsinformatik 2018, 2018 Wydawca: MKWI AI Programming in Snap! Autorzy: Ken Kahn Opublikowane w: Proceedings of the Constructionism 2018 Conference, 2018 Wydawca: University of Vilnius From Digital Fabrication to Meaningful Creations: Pedagogical Perspectives Autorzy: Suero Montero, C.; Voigt, C.; Mäkitalo, K. Opublikowane w: Issue 1, 2019 Wydawca: Springer DOI: 10.5281/zenodo.1689913 Facilitating Computational Thinking through Digital Fabrication Autorzy: Calkin Suero Montero Opublikowane w: Proceedings of the 18th Koli Calling International Conference on Computing Education Research - Koli Calling '18, 2018, Page(s) 1-2, ISBN 9781-450365352 Wydawca: ACM Press DOI: 10.1145/3279720.3279750 Hacking the knowledge of maker communities in support of 21st century education. Autorzy: Voigt, C.; Mair, S.; Unterfrauner, E. Opublikowane w: Issue 1, 2018 Wydawca: Springer DOI: 10.5281/zenodo.1686993 Badges Are Back! - Fostering Self-Assessment during Personalised Learning in Making and Digital Fabrication Autorzy: Agatolio, F; Suero Montero, C; Moro, M; Cavazzini, A; Menegatti, E Opublikowane w: Issue 1, 2019 Wydawca: Springer DOI: 10.5281/zenodo.1689884 Craft- and Project-based Making for STEAM Learning Autorzy: Calkin Suero Montero Opublikowane w: Proceedings of the 18th Koli Calling International Conference on Computing Education Research - Koli Calling '18, 2018, Page(s) 1-2, ISBN 9781-450365352 Wydawca: ACM Press DOI: 10.1145/3279720.3289237 Τhe eCraft2Learn project in 1st EPAL KORYDALLOS: integrating a FabLab in the school curriculum. Autorzy: Asimakopoulos, K.; Zoulias, E.; Saranteas, I.; Makaris, I.; Sandali, G.; Spiliou, T Opublikowane w: "Proceedings of the 11th Pan-Hellenic and International Conference ""ICT in Education""", 2018 Wydawca: "11th Pan-Hellenic and International Conference ""ICT in Education""" DOI: 10.5281/zenodo.1686654 Other (9) eCraft2Learn D3.2 M10 - Description of Use Cases Autorzy: Margit Hofer; Christian Voigt; Nela Salomon Opublikowane w: Issue 1, 2017 Wydawca: Zenodo DOI: 10.5281/zenodo.1039899 eCraft2Learn D4.3 - A software solution for the educational extension (v1) Autorzy: Afshin Ameri; Ken Kahn; Andrea Alessandrini; Emanuele Menegatti; Baran Çürüklü; Ilkka Jormanainen; Tapani Toivonen; Michele Moro; Francesca Agatolio Opublikowane w: Issue 1, 2017 Wydawca: Zenodo DOI: 10.5281/zenodo.999832 eCraft2Learn D4.5 - User manual for programming of computer-supported artefacts with integrated debugger and 3d modelling, simulation and printing - the unified user interface approach Autorzy: Afshin Ameri; Ken Kahn; Andrea Alessandrini; Emanuele Menegatti; Baran Çürüklü; Ilkka Jormanainen; Tapani Toivonen; Michele Moro; Francesca Agatolio Opublikowane w: Issue 1, 2017 Wydawca: Zenodo DOI: 10.5281/zenodo.999969 The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts Autorzy: Ken Kahn; Baran Cürüklü Opublikowane w: Issue 1, 2018 Wydawca: Zenodo DOI: 10.5281/zenodo.1301294 eCraft2Learn - D3.2 Description of Use cases (M5) Autorzy: Margit Hofer; Christian Voigt Opublikowane w: Issue 1, 2017 Wydawca: Zenodo DOI: 10.5281/zenodo.801668 eCraft2Learn D1.1a Progress Report M6 Autorzy: Suero Montero, Calkin Opublikowane w: Issue 1, 2017 Wydawca: Zenodo DOI: 10.5281/zenodo.821420 eCraft2Learn D3.4 Manual of project- and craft-based learning STEAM training for teachers Autorzy: Hanna Nygren; Kati Mäkitalo-Siegl Opublikowane w: Issue 1, 2017 Wydawca: Zenodo DOI: 10.5281/zenodo.878789 eCraft2Learn D3.3 - Open educational resources description Autorzy: Calkin Suero Montero; Kati Mäkitalo-Siegl Opublikowane w: Issue 1, 2017 Wydawca: Zenodo DOI: 10.5281/zenodo.999974 eCraft2Learn D4.4 - The unified user interface - A software solution for 3D design, programming and making computer-supported artefacts Autorzy: Ken Kahn; Baran Cürüklü Opublikowane w: Issue 1, 2017 Wydawca: Zenodo DOI: 10.5281/zenodo.999973 Book chapters (1) Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment Autorzy: Tapani Toivonen, Ilkka Jormanainen, Calkin Suero Montero, Andrea Alessandrini Opublikowane w: Challenges and Solutions in Smart Learning, 2018, Page(s) 61-66, ISBN 978-981-10-8742-4 Wydawca: Springer Singapore DOI: 10.1007/978-981-10-8743-1_9 Wyszukiwanie danych OpenAIRE... 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