Periodic Reporting for period 1 - GAMODRONE (Game of Drones: Multimedia Streaming with Flying Terminals in Next Generation Mobile Networks)
Okres sprawozdawczy: 2017-07-01 do 2019-06-30
The goal of the present project was two-fold. The first goal was to develop new approaches to jointly optimize video and image production and transmission from civil UAV’s over wireless networks with focus of UAV-specific requirements such as low delay requirements and high mobility. The second goal was to exploit the unique 3D mobility capability of drones to assist mobile networks by providing additional capacity and missing coverage.
Both goals of the project have been achieved by delivering original results, ranging from fundamental theoretical limits to video compression and streaming to practical low-complexity algorithms and development of proof-of-concept prototypes. Several top-ranked publications have been published and others are being finalized for submission.
As of the second goal, we contributed to one of the subjects at the forefront of research in next generation mobile networks which is caching. Caching consists in storing some (typically the most popular) content at the edge of the communication network (in our case onboard the drones), rather than in the core network, in order to mitigate network congestion during peak hours. We focused on the fundamental problem of guaranteeing a given quality of service in the presence of interference and developed an optimal cache allocation algorithm as well as an efficient low-complexity solution. Another topic related to the second goal is the deployment of drones in mobile networks to improve nodes localization for the Internet of Things (IoT). Such topic has been studied in collaboration with Swisscom and the LIS robotics laboratory of EPFL and lead to the development of a proof-of-concept system which showed good results on field tests.