EnTimeMent includes measurable scientific, technological, and community-building objectives.
Scientific objectives include (i) the definition and empirical validation of neuro-cognitive models of the multiple and mutually interactive time scales that contribute to human perception of gesture qualities and action prediction, (ii) the development of computational models grounded on such neuro-cognitive models, (iii) the investigation of music and dance performers movements synchronised at different temporal scales, and a broader set of controlled as well as ecological experiments.
Technological objectives consist of the development of computational methods and software modules integrated in the project platform, to support experiments and proof-of-concepts in three different real-world scenarios focusing on healing and support of everyday life in disabled persons, sensory-motor entrainment and commitment in sport, dance and music. Community-building objectives include the building of a novel scientific interdisciplinary community leading the transformation of the current generation of motion capture systems into a novel generation of time-aware motion perception and prediction technologies.
The EnTimeMent project will move away from traditional motion capture technology, emphasizing movement analysis, that will not only record movements, but also compute on-the-fly their origins and their emotional and social qualities; This will allow novel scientific approaches for individualized predictions, from the identification of relations between time-scales, prediction of longer time-scales from shorter ones, with impact on individualisation of learning and the design of learning accelerators for healthy and patients. EnTimeMent will also shape new research directions addressing multiple temporal scales, capturing "individual motor signature" and "group motor signature", from biology to social interaction, from support to everyday life of disabled, to therapy and rehabilitation, to dance and music, and in general impact in the Creative and Cultural Sector.