Periodic Reporting for period 1 - DigiSocket (Digitalization of prosthetic socket personalization workflows trough artificial intelligence)
Okres sprawozdawczy: 2020-10-01 do 2022-05-31
The IA compiled a long list of existing phone scanning apps was assessed for basic technical experimental protocol to determine the quality of the scans on complete limbs, particularly the algorithm adjustments for skin and body hair. The long list of scanning phone apps was pared down to a short list for full experimental testing on residual limbs. The experimental testing of various existing mobile phone scanning applications took place over the course of several months. This iterative testing approach involved a variety of experimental conditions to assess scanning performance across different lighting conditions, skin types, users, external limb covers, phone cameras, limb morphology marking techniques, and limb sizes. The apps were also graded on their scan output file format, as the 3D model and associated texture file had to be compatible with Hy5 modelling systems. From the extensive testing described above, one phone app stood out as the most suitable scanning solution. This app was available across phone operating systems, and met the testing requirements for flexibility in accommodating various scanning environmental conditions and patient variability. Its algorithm is already used in facial scanning, so meets the topographical resolution requirements for prosthetic socket development. The experimental testing resulted in ‘best practices’ recommendations for residual limb scanning. These include placing a white or light-coloured sock over the residual limb prior to marking the bony morphology and pressure points, scanning in a well-lit room to minimize shadowing on the limb, and moving at a consistent distance around the surface of the residual limb during image capture, among others, which have been fully summarized in internal Hy5 documentation. Finally, the project concluded with scan post-processing protocol development towards creation of a 3D digital model.