Both, museums and video games are scientifically validated empathy-creation tools. Museum experts have long realized that historical eyewitness accounts can be embedded into everyday items and places, increasing their significance as mementos of past atrocities and historical injustices. Such practices are also embedded in several storytelling frameworks employed in highly successful, narrative-driven commercial games, particularly those exploring thought-provoking themes. However, whereas museums designed to educate and preserve the memory of such events are being recognized for their potential to act as symbolic policies for transitional justice, the potential of video games as digital works inspired by the unique CH assets curated in such spaces remains unexplored territory. In this context, MEMENTOES aims to:
- Combine the design philosophies of museum exhibition spaces with storytelling concepts used in video games to facilitate historical empathy through meaningful play.
- Develop three digital games as evidence of the proposed framework, each thoughtfully exploring a different historical tragedy or injustice, and inspired by actual memories, eyewitness accounts and personal items from museum collections.
- Develop evidence on video games as digital tools to expand the responsibility of cultural institutions to spread and preserve memories of historical injustices, and explore the ties between perspectives and actions of people in the past within current modern society.
MEMENTOES initiated the Games for Culture Cluster (GCC), a network of EU projects to provide evidence on the use of games as a vehicle to benefit society and increase games efficiency in promoting learning, business development, social cohesion and creativity.
Emphasis was given to the co-design and co-creation of the games among museum curators, technology providers and game developers, to bring together historical artefacts and their stories, with game storytelling and mechanics. The aim of the games is twofold: entertainment and learning.
With technological advances in the domains of high-quality digitisation, Artificial Intelligence (AI) for game production, Virtual Reality and accessible interaction techniques, MEMENTOES delivered unique and accessible gaming experiences.
The social science and humanities expertise was integral to the project’s objectives, especially the focus on museums’ processes in memory studies and transitional justice. In addition, ethical activities ensured that the immersive and cutting-edge game experiences adhered to ethical and data protection principles.