Periodic Reporting for period 1 - LoGaCulture (Locative Games for Cultural Heritage)
Okres sprawozdawczy: 2023-04-01 do 2024-03-31
By uniting experts in digital locative experiences and cultural heritage institutions, the project seeks to:
Gather Evidence and Innovate: Assess how locative games can drive innovation in the heritage sector and enhance engagement. Identify best practices for creating immersive experiences.
Design and Develop Frameworks: Create design, ethical, and technological frameworks to support sustainable deployment of locative games. Ensure these games integrate well with existing visitor structures and enhance traditional interpretation methods.
Collaborate with Heritage Institutions: Align solutions with the objectives and priorities of Europe's cultural heritage institutions to ensure long-term sustainability.
Enhance Visitor Experience: Use innovative locative games to offer immersive storytelling, interactive experiences, and exploration opportunities, allowing visitors to uncover hidden aspects of heritage sites.
LoGaCulture will develop design guidelines, ethical frameworks, and technological solutions for locative games. The project will pilot test prototypes with heritage institutions at Avebury Stone Circle and Neolithic Landscape (UK), Madeira's natural heritage (Portugal), The Battle of the Boyne & The Hill of Tara (Ireland), and The Senckenberg “Museum for Tomorrow” (Germany).
LoGaCulture will provide training and support for heritage professionals, game developers, and stakeholders to ensure sustainability. This includes workshops, seminars, and online resources to build skills in designing and managing locative heritage experiences. The project will disseminate findings through academic publications, conferences, and online platforms to revolutionize how people experience European cultural heritage through locative games.
LUTE (LoGaCulture Unity Toolkit and Engine) was released as version 1.0 and will be tested by 10 designers, creating an anthology of games for a longitudinal study of mixed reality design practice. LUTE is a technological framework for developing locative heritage games. Currently in its first version and undergoing rigorous testing, LUTE offers a modular design and accessible authoring tools for game designers and field professionals. It supports creating immersive and interactive experiences widely adopted across the cultural heritage sector.
NATURE: CULTURE PROBES, a novel toolset comprising Postcards and Sensory Maps, was designed to capture visitor experiences at the heritage sites. Probes were designed for and deployed at the Levadas and the Avebury Landscape and adapted to Tara Hill and Battel of Boyne sites. The collected data results inform the site locative games interventions and system design.
Research into immersion and presence concerning heritage artifacts was conducted, proposing integrated interaction patterns. The study also addressed the risks of immersive technology and the concepts of presence and immersion with cultural heritage artifacts.
Another essential contribution of LoGaCulture is a heritage and storytelling board game. This game is a knowledge collection and educational tool and engages diverse audiences in cultural heritage narratives. It facilitates interactive learning, fostering a deeper understanding of heritage contexts and making it more accessible and appealing to new audiences.
The project also comprehensively reviewed existing literature on immersion and presence in cultural heritage settings. This review identified multiple interpretations of these concepts and how they map to different goals and evaluation methodologies. The findings provide a solid foundation for developing more effective immersive experiences that align with heritage conservation and education aims.
Additionally, LoGaCulture reviewed game mechanics and narrative conventions relevant to locative heritage games. This review highlighted best practices and innovative approaches for integrating gameplay with historical narratives, ensuring such games are engaging and educational. The insights from this review will inform future locative game development, enhancing cultural heritage site interpretation.