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Coach Assistant via Projected and Tangible Interface

Descripción del proyecto

Hacia los hogares del futuro con asistencia inteligente

Vivir en un entorno familiar es crucial para el bienestar de las personas mayores, sobre todo cuando sufren pérdidas de memoria. Aunque las tecnologías actuales podrían ayudar mucho a las personas mayores que viven solas, aún faltan soluciones de alta tecnología específicamente adaptadas a sus necesidades. El equipo del proyecto CAPTAIN, financiado con fondos europeos, pretende colmar esta laguna desarrollando el primer sistema de asistencia universal para personas mayores. Este sistema trata de compensar sus deficiencias físicas y de memoria en la vida cotidiana introduciendo un novedoso dispositivo de interfaz persona-ordenador que utiliza microproyectores y realidad aumentada proyectada. Mediante el uso de electrodomésticos inteligentes, en el proyecto se pretende transformar el hogar en una interfaz interactiva que facilite el acceso de las personas mayores a los servicios de asistencia.

Objetivo

Older adults typically prefer living at their homes as long as possible. However, they often need to be institutionalized due to the age related problems. Homecare can benefit today from a range of existing technologies including smartphones, sensors, etc., however, their effectiveness is limited by the sense of fear and uncomfortableness that many older adults feel. Most current technologies, in fact, are often not designed for older adults, least of all for users with memory impairments. The derivative limitations become a major barrier, severely limiting use of technological assistance in a home environment. CAPTAIN proposes a “transparent” technology designed to turn the home of the older adult into a ubiquitous assistant specifically designed to compensate for their physical and memory impairments during their daily living. To do so, it leverages on a few state of the art technologies, as follows: “Projected augmented reality” to project, through use of micro-projectors, contextualised (directly on walls, floor, tables, etc.) information and instructions on top of the real environment. Real-time 3D sensing technologies to comprehend the “indoor space” (nature and position of objects and actions of the persons) and to allow transforming it into a ubiquitous tangible interface. 3D sensing, together with speech analysis, will allow device-free comprehension of the environment and of the behaviour of the adults (including its changes). Non-invasive physiological and emotional data analysis from facial micro-expressions and human body pose thanks to scalable, robust, and accurate deep learning and artificial intelligence. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation. To achieve this CAPTAIN will foster a truly user-centered co-design philosophy -based on constant involvement of older adult in the design, development, and testing stages.

Convocatoria de propuestas

H2020-SC1-2016-2017

Consulte otros proyectos de esta convocatoria

Convocatoria de subcontratación

H2020-SC1-2017-CNECT-1

Régimen de financiación

RIA - Research and Innovation action

Coordinador

ARISTOTELIO PANEPISTIMIO THESSALONIKIS
Aportación neta de la UEn
€ 673 689,38
Dirección
KEDEA BUILDING, TRITIS SEPTEMVRIOU, ARISTOTLE UNIVERSITY CAMPUS
546 36 THESSALONIKI
Grecia

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Región
Βόρεια Ελλάδα Κεντρική Μακεδονία Θεσσαλονίκη
Tipo de actividad
Higher or Secondary Education Establishments
Enlaces
Coste total
€ 673 689,38

Participantes (16)