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Coach Assistant via Projected and Tangible Interface

Descrizione del progetto

L’assistenza intelligente delle case del futuro

Vivere in un ambiente domestico familiare è fondamentale per il benessere delle persone anziane, soprattutto nel caso in cui siano affette da perdita di memoria. Sebbene le tecnologie attualmente a disposizione siano in grado di assistere ampiamente gli anziani che vivono autonomamente, mancano ancora soluzioni ad alta tecnologia specificamente concepite per soddisfare le loro specifiche esigenze. Il progetto CAPTAIN, finanziato dall’UE, mira a colmare questa lacuna sviluppando il primo sistema di assistenza universale destinato agli individui anziani, prefiggendosi l’obiettivo di compensare le loro carenze fisiche e di memoria che devono affrontare nella vita quotidiana attraverso l’introduzione di un’innovativa apparecchiatura di interfaccia uomo-computer che utilizza microproiettori e tecniche di realtà aumentata proiettata. Grazie all’uso di apparecchi domestici intelligenti, il progetto si prefigge di trasformare la casa in un’interfaccia interattiva, facilitando agli anziani l’accesso all’assistenza di cui hanno bisogno.

Obiettivo

Older adults typically prefer living at their homes as long as possible. However, they often need to be institutionalized due to the age related problems. Homecare can benefit today from a range of existing technologies including smartphones, sensors, etc., however, their effectiveness is limited by the sense of fear and uncomfortableness that many older adults feel. Most current technologies, in fact, are often not designed for older adults, least of all for users with memory impairments. The derivative limitations become a major barrier, severely limiting use of technological assistance in a home environment. CAPTAIN proposes a “transparent” technology designed to turn the home of the older adult into a ubiquitous assistant specifically designed to compensate for their physical and memory impairments during their daily living. To do so, it leverages on a few state of the art technologies, as follows: “Projected augmented reality” to project, through use of micro-projectors, contextualised (directly on walls, floor, tables, etc.) information and instructions on top of the real environment. Real-time 3D sensing technologies to comprehend the “indoor space” (nature and position of objects and actions of the persons) and to allow transforming it into a ubiquitous tangible interface. 3D sensing, together with speech analysis, will allow device-free comprehension of the environment and of the behaviour of the adults (including its changes). Non-invasive physiological and emotional data analysis from facial micro-expressions and human body pose thanks to scalable, robust, and accurate deep learning and artificial intelligence. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation. To achieve this CAPTAIN will foster a truly user-centered co-design philosophy -based on constant involvement of older adult in the design, development, and testing stages.

Invito a presentare proposte

H2020-SC1-2016-2017

Vedi altri progetti per questo bando

Bando secondario

H2020-SC1-2017-CNECT-1

Meccanismo di finanziamento

RIA - Research and Innovation action

Coordinatore

ARISTOTELIO PANEPISTIMIO THESSALONIKIS
Contribution nette de l'UE
€ 673 689,38
Indirizzo
KEDEA BUILDING, TRITIS SEPTEMVRIOU, ARISTOTLE UNIVERSITY CAMPUS
546 36 THESSALONIKI
Grecia

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Regione
Βόρεια Ελλάδα Κεντρική Μακεδονία Θεσσαλονίκη
Tipo di attività
Higher or Secondary Education Establishments
Collegamenti
Costo totale
€ 673 689,38

Partecipanti (16)