Media streaming is more popular than ever, as both consumer and enterprise users increase content consumption - whether audio, video, or multimedia. Until recently the media content, such as sport matches, concerts, live events, has been delivered in 2D format but as the improvement in the Virtual Reality (VR) technology speeds up, 2D contents will be obsolete very soon.
There are 2 main techniques in VR technology: First one is the 360° (Spherical Video), the method most commonly used today. Second one, which is a very new technology, is 3D Volumetric Video Capturing technique. Our product Spaceport has been developed with this newest technology and it is the only product-to-be, which is very close to the market, that can capture and stream 3D content based on volumetric video capturing technology. 3D volumetric capture, is expected to surpass 360° solutions very soon. The main advantage volumetric video over traditional VR or 360° video is that it offers a truly three-dimensional viewing experience. This project was funded by SME Instrument Phase 1 project between September 2018- February 2019 and a detailed feasibility report was completed.
Although our product can be used for various purposes such as trainings, presentations, corporate communication, medical education and live events, we chose to start with the media & entertainment sector as it has the highest potential in terms of growth and profitability. The total size of the video market is USD 30.29 Billion in 2016 and this value is expected to reach USD 70.05 Billion in 2020.
Volumetric video is a very recent technology so there is no commercialized solution on the market yet, which aims/ claims to do what we offer. There are some companies involved in volumetric video technology but with a totally different implementation focus and less competency. They can only capture small fields, but they can't stream because they have problems with compression and streaming.