Periodic Reporting for period 1 - CognitiVRehab (Cognitive neurorehabilitation with virtual reality)
Okres sprawozdawczy: 2019-08-01 do 2019-12-31
According with the data from the European Brain Council a total of 220.7 million people in Europe suffer from at least one neurological disease – that is more than the populations of Germany, France and Great Britain combined. Headaches (152.8 million affected) top the list of the most common neurological disorders, followed by sleep disorders (44.9 million), strokes (8.2 million) and dementia (6.3 million).Despite the effort put by governments and scientific institutions in facing the global challenge of neurological disorders the results obtained are still unsatisfactory. The UN General Assembly report of December, 2017, underscored that progress in reducing the burden of non-communicable diseases, including neurological disorders, has been insufficient to meet the UN Sustainable Development Goal targets by 2030. Neurological disorders are the leading cause of disability and the second leading cause of death worldwide. Thus, strategies and programmes that reduce the burden from neurological disorders would potentially help to achieve the UN Sustainable Development Goal targets.
Based on activities of daily life.Living Brain VR software is scientifically based on the principles of neuroplasticity providing immersive 3D scenarios that optimally reproduce the multi-stimuli environments of activities of daily life, speeding up cognitive recovery;
Location- Independent. Unlike the majority of competitors which offer cognitive trainings bound to a location (clinics and hospitals), with Living Brain the patient can perform the cognitive trainings in the comfort of his home;
Personalized cognitive training. Collection of data with the monitoring software enables Living Brain to build not only a feedback loop between the therapist and the patient, but also to collect reliable data for developing new exercises and adapt therapy based on the progress made by the patient. The virtual environments can be tailored to better fit user’s needs, thus promoting much higher levels of adherence and engagement to the cognitive trainings.
High scalability. Compatible with VR head-mounted displays (e.g. Oculus GO and HTC Vive) and data collected can be remotely accessed by physicians and patients.
Cost- effective. Patients can subscribe a training session for a minimum of €50/month. Our clinical partners say that in general 4-6 weeks of intensive training are sufficient to recover the damaged cognitions. The paper-and-pencil tests requires a long training lasting frequently more than one year, with the travelling costs and health care extra costs that they additionally require.
Difficult to replicate the VR software. The replication of the software becomes difficult as scientific studies and very specific neuropsychology expertise are needed to establish the product as a medical product in the market.