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Fast and easy previsualisation for creative industries

Rezultaty

Web Site & Social Media

The project website contains information about project, its objectives and partners. It allows ac-cess or provides links to presentations, publications and deliverables. Social media sites and regu-lar postings.

Final demonstrator for asset creation

Final demonstrator for project-based evaluation. In addition to refined functionality already supported by D2.1 the final demonstrator is able to scan complex 3D objects, interfaces to at least 3 hardware sensors, offers complex content creation by physical simulation and supports digital crafting. Advanced NUI interaction is supported.

Demonstrator for asset creation

Simple demonstrator for evaluation of features. Browsing and selection in asset libraries, scan-ning of simple real-world assets and simple physical simulations will be supported.

Final Demonstrator

Final demonstrator supporting all operation based on NUI interaction. All results from the evalua-tion are incorporated.

Demonstrator (Mock-up)

Individual differences in body language and usage of gestures are too diverse. Counter-action: Provide basic training for involved users.

2nd Demonstrator

Demonstrator supporting precise layout, advanced animation (including camera planning) and physics simulation. Support of different hardware for motion recognition.

Modelling workflow within demonstrator

Demonstrator connecting different previs tools through a pipeline.

Project description

This deliverable will summarize the project, its objectives and its partners on a management level.

Publikacje

Productivity & Play - A First-Person Shooter for Fast and Easy Scene Design

Autorzy: Thomas Fröhlich, Jan von Oehsen, Rainer Malaka
Opublikowane w: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts, 1, 2017, Page(s) 353-359, ISBN 9781-450351119
Wydawca: ACM Press
DOI: 10.1145/3130859.3131319

Play While You Work - Productive Play for Digital Content Creation

Autorzy: Thomas Fröhlich
Opublikowane w: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts, 1, 2017, Page(s) 699-702, ISBN 9781-450351119
Wydawca: ACM Press
DOI: 10.1145/3130859.3133228

Extending Augmented Sandboxes with Virtual Reality Interaction

Autorzy: Stabbert, Timo; Fröhlich, Thomas; Alexandrovsky, Dmitry; Malaka, Rainer
Opublikowane w: Mensch und Computer 2017 - Workshopband, 1, 2017, Page(s) 375-380
Wydawca: Gesellschaft für Informatik e.V.
DOI: 10.18420/muc2017-ws08-0339

Get a Grip! Introducing Variable Grip for Controller-Based VR Systems

Autorzy: Michael Bonfert, Robert Porzel, Rainer Malaka
Opublikowane w: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1, 2019, Page(s) 604-612, ISBN 978-1-7281-1377-7
Wydawca: IEEE
DOI: 10.1109/vr.2019.8797824

Analysis of Previsualization Tasks for Animation, Film and Theater

Autorzy: Thomas Muender, Georg Volkmar, Dirk Wenig, Rainer Malaka
Opublikowane w: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19, 1, 2019, Page(s) 1-6, ISBN 9781-450359719
Wydawca: ACM Press
DOI: 10.1145/3290607.3312953

Demonstrating VRBox - A Virtual Reality Augmented Sandbox

Autorzy: Dmitry Alexandrovsky, Tanja Döring, Susanne Putze, Thomas Fröhlich, Timo Stabbert, Rainer Malaka
Opublikowane w: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19, 1, 2019, Page(s) 1-4, ISBN 9781-450359719
Wydawca: ACM Press
DOI: 10.1145/3290607.3313251

Does It Feel Real? - Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality

Autorzy: Thomas Muender, Anke V. Reinschluessel, Sean Drewes, Dirk Wenig, Tanja Döring, Rainer Malaka
Opublikowane w: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19, 1, 2019, Page(s) 1-12, ISBN 9781-450359702
Wydawca: ACM Press
DOI: 10.1145/3290605.3300903

VRBox - A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration

Autorzy: Thomas Fröhlich, Dmitry Alexandrovsky, Timo Stabbert, Tanja Döring, Rainer Malaka
Opublikowane w: The Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY '18, 1, 2018, Page(s) 153-162, ISBN 9781-450356244
Wydawca: ACM Press
DOI: 10.1145/3242671.3242697