European Commission logo
polski polski
CORDIS - Wyniki badań wspieranych przez UE
CORDIS

Infrastructure and integrated tools for personalized learning of reading skill

Rezultaty

Publikacje

LEARNING TO TAKE THE NEXT STEP: KNOWLEDGE ACQUISITION OF ORTHOGRAPHIC PATTERNS IN SERIOUS GAMES WITH IMMEDIATE FEEDBACK

Autorzy: K. Berkling, H. Kermes
Opublikowane w: EDULEARN20, 2020
Wydawca: iated

Personalised learning-based technology: The case of iRead and the Greek pilot (Τεχνολογία βασισμένη στην προσωποποιημένη μάθηση: η περίπτωση του έργου iRead και της ελληνικής πιλοτικής εφαρμογής)

Autorzy: Margariti E., Economou T., Kotsanis Y.
Opublikowane w: "12th Panhellenic and International Conference ""ICT in Education"" (12ο Πανελλήνιο και Διεθνές Συνέδριο «Οι ΤΠΕ στην Εκπαίδευση»)", 2021
Wydawca: Greek Science Association of ICT in Education (Ελληνική Επιστημονική Ένωση Τεχνολογιών Πληροφορίας και Επικοινωνιών στην Εκπαίδευση

Elaborative Feedback in L2 Reading Games

Autorzy: Pattemore, M., Gilabert, R., and Serra, J.
Opublikowane w: Proceedings of the 3rd International Symposium on Gamification and Games for Learning (GamiLearn’19), 2019
Wydawca: Ceur-ws.org

Developing Reading Skills in EFL Through Adaptive Game-based Learning

Autorzy: Gilabert, R., Israelsson, D., Serra, J, Pattemore, M, Feijoo Sa. Castellví, J.
Opublikowane w: Conference Proceedings at the European conference on game-based learning, 2021
Wydawca: University of Brighton

Wikinflection Corpus: A (Better) Multilingual, Morpheme-Annotated Inflectional Corpus

Autorzy: Eleni Metheniti and Günter Neumann
Opublikowane w: LREC - International Conference on Language Resources and Evaluation (LREC-2020), 2020
Wydawca: LREC

Inspiration cards workshops with primary teachers in the early co-design stages of learning analytics

Autorzy: Yvonne Vezzoli, Manolis Mavrikis, Asimina Vasalou
Opublikowane w: Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, 2020, Strona(/y) 73-82, ISBN 9781450377126
Wydawca: ACM
DOI: 10.1145/3375462.3375537

LightRel SemEval-2018 Task 7: Lightweight and Fast Relation Classification

Autorzy: Renslow, Tyler; Neumann, Günter
Opublikowane w: Numer 1, 2018
Wydawca: ACL

A Critical Examination of Feedback in Early Reading Games

Autorzy: Laura Benton, Asimina Vasalou, Kay Berkling, Wolmet Barendregt, Manolis Mavrikis
Opublikowane w: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, 2018, Strona(/y) 1-12, ISBN 9781-450356206
Wydawca: ACM Press
DOI: 10.1145/3173574.3173947

Transfer of Educational Skills from Games to Classroom tasks - A Case Study using iRead to Improve Reading and Writing

Autorzy: Kay Berkling, Birgit Franken
Opublikowane w: 2019
Wydawca: GamiLearn

Designing a comprehensive evaluation method for learning games - a general approach with specific application to iRead

Autorzy: Kay Berkling, Roger Gilabert Guerrero
Opublikowane w: 2019
Wydawca: GamiFin

Wikinflection: Massive semi-supervised generation of multilingual inflectional corpus from Wiktionary

Autorzy: Eleni Metheniti and Günter Neumann
Opublikowane w: Proceedings of the 17th International Workshop on Treebanks and Linguistic Theories (TLT 2018), 2018
Wydawca: Linköping University Electronic Press

Identifying grammar rules for language education with dependency parsing in German

Autorzy: Eleni Metheniti, Pomi Baram Park, and Günter Neumann
Opublikowane w: Fifth International Conference on Dependency Linguistics (Depling, SyntaxFest 2019), 2019
Wydawca: Association for Computational Linguistics

Elaborative Feedback in L2 Reading Games

Autorzy: Pattemore, M.; Gilabert, R.; Serran, J.
Opublikowane w: CEUR-WS.ORG, 2019
Wydawca: CEUR-WS.ORG

What's Missing - The Role of Instructional Design in Children's Games-Based Learning

Autorzy: Laura Benton, Asimina Vasalou, Wolmet Barendregt, Leona Bunting, Andrea Révész
Opublikowane w: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19, 2019, Strona(/y) 1-11, ISBN 9781-450359702
Wydawca: ACM Press
DOI: 10.1145/3290605.3300812

Towards Evidence-informed Design Principles for Adaptive Reading Games

Autorzy: Manolis Mavrikis, Asimina Vasalou, Laura Benton, Chrysanthi Raftopoulou, Antonios Symvonis, Kostas Karpouzis, Drew Wilkins
Opublikowane w: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19, 2019, Strona(/y) 1-4, ISBN 9781-450359719
Wydawca: ACM Press
DOI: 10.1145/3290607.3313256

How critical engagements with design can identify gaps and create new evidence: A case study of the iRead project

Autorzy: Sumner, E., Herbert, E., Benton, L., Joye, N., Mavrikis, M. and Vasalou, A
Opublikowane w: 1st ELN Literacy Summit, 2018
Wydawca: European Literacy Network

Interactive and Personalized Activity eBooks for Learning to Read: The iRead Case

Autorzy: Nick Deligiannis, Dionysis Panagiotopoulos, Panagiotis Patsilinakos, Chrysanthi N. Raftopoulou, Antonios Symvonis
Opublikowane w: iTextbooks@AIED 2019 First Workshop on Intelligent Textbooks co-located with 20th International Conference on Artificial Intelligence in Education (AIED 2019), Chicago, IL, USA, June 25, 2019., 2019
Wydawca: CEUR Workshop Proceedings

Interactive Personalized eBooks for Education

Autorzy: Stavros Droutsas, Panagiotis Patsilinakos, Antonios Symvonis
Opublikowane w: 2018 9th International Conference on Information, Intelligence, Systems and Applications (IISA), 2018, Strona(/y) 1-8, ISBN 978-1-5386-8161-9
Wydawca: IEEE
DOI: 10.1109/iisa.2018.8633663

The Effects of Multiple‐Exposure Textual Enhancement on Child L2 Learners’ Development in Derivational Morphology: A Multi‐Site Study

Autorzy: Andrea Révész, Leona Bunting, Adrian Florea, Roger Gilabert, Ylva Hård af Segerstad, Ioan P. Mihu, Cliff Parry, Laura Benton, Asimina Vasalou
Opublikowane w: TESOL Quarterly, 2021, ISSN 0039-8322
Wydawca: Teachers of English to Speakers of Other Languages
DOI: 10.1002/tesq.3036

Swedish teachers’ views on the use of personalised learning technologies for teaching children reading in the English classroom

Autorzy: Leona Bunting, Ylva Hård af Segerstad, Wolmet Barendregt
Opublikowane w: International Journal of Child-Computer Interaction, Numer 27, 2021, Strona(/y) 100236, ISSN 2212-8689
Wydawca: Elsevier BV
DOI: 10.1016/j.ijcci.2020.100236

Designing for “challenge” in a large‐scale adaptive literacy game for primary school children

Autorzy: Laura Benton, Manolis Mavrikis, Asimina Vasalou, Nelly Joye, Emma Sumner, Elisabeth Herbert, Andrea Revesz, Antonios Symvonis, Chrysanthi Raftopoulou
Opublikowane w: British Journal of Educational Technology, Numer 52/5, 2021, Strona(/y) 1862-1880, ISSN 0007-1013
Wydawca: Blackwell Publishing Inc.
DOI: 10.1111/bjet.13146

Do children with reading difficulties benefit from instructional game supports? Exploring children's attention and understanding of feedback

Autorzy: Asimina Vasalou, Laura Benton, Seray Ibrahim, Emma Sumner, Nelly Joye, Elisabeth Herbert
Opublikowane w: British Journal of Educational Technology, 2021, ISSN 0007-1013
Wydawca: Blackwell Publishing Inc.
DOI: 10.1111/bjet.13145

Algorithmic versus teacher‐led sequencing in a digital serious game and the development of second language reading fluency and accuracy

Autorzy: Judit Serra, Roger Gilabert
Opublikowane w: British Journal of Educational Technology, Numer 52/5, 2021, Strona(/y) 1898-1916, ISSN 0007-1013
Wydawca: Blackwell Publishing Inc.
DOI: 10.1111/bjet.13131

Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play

Autorzy: Asimina Vasalou, Rilla Khaled, Wayne Holmes, Daniel Gooch
Opublikowane w: Computers & Education, Numer 114, 2017, Strona(/y) 175-192, ISSN 0360-1315
Wydawca: Pergamon Press Ltd.
DOI: 10.1016/j.compedu.2017.06.009

Integrating heterogeneous sources for predicting question temporal anchors across Yahoo! Answers

Autorzy: Alejandro Figueroa, Carlos Gómez-Pantoja, Günter Neumann
Opublikowane w: Information Fusion, Numer 50, 2019, Strona(/y) 112-125, ISSN 1566-2535
Wydawca: Elsevier BV
DOI: 10.1016/j.inffus.2018.10.006

Tablet for two: How do children collaborate around single player tablet games?

Autorzy: Rowanne Fleck, Asimina Vasalou, Konstantina Stasinou
Opublikowane w: International Journal of Human-Computer Studies, Numer 145, 2021, Strona(/y) 102539, ISSN 1071-5819
Wydawca: Academic Press
DOI: 10.1016/j.ijhcs.2020.102539

Comparing pupils and teacher’s reflections on iRead tablet-based literacy games in a German elementary school

Autorzy: Nancy Knorr, Kay Berkling
Opublikowane w: CALL for widening participation: short papers from EUROCALL 2020, 2020, Strona(/y) 161-166, ISBN 9782490057818
Wydawca: Research-publishing.net
DOI: 10.14705/rpnet.2020.48.1182

Designing a gamified reading app with pupils in elementary school

Autorzy: Bassant El Naggar, Kay Berkling
Opublikowane w: CALL for widening participation: short papers from EUROCALL 2020, 2020, Strona(/y) 63-68, ISBN 9782490057818
Wydawca: Research-publishing.net
DOI: 10.14705/rpnet.2020.48.1166

Understanding the use of eye-tracking recordings to measure and classify reading ability in elementary children school

Autorzy: Karim Fayed, Birgit Franken, Kay Berkling
Opublikowane w: CALL for widening participation: short papers from EUROCALL 2020, 2020, Strona(/y) 69-74, ISBN 9782490057818
Wydawca: Research-publishing.net
DOI: 10.14705/rpnet.2020.48.1167

Effects of Game-Based Learning on Academic Performance and Student Interest

Autorzy: Irene Vargianniti, Kostas Karpouzis
Opublikowane w: Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings, Numer 11899, 2019, Strona(/y) 332-341, ISBN 978-3-030-34349-1
Wydawca: Springer International Publishing
DOI: 10.1007/978-3-030-34350-7_32

Wyszukiwanie danych OpenAIRE...

Podczas wyszukiwania danych OpenAIRE wystąpił błąd

Brak wyników